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If I where you I would put in some ghost quarters, your deck is basically immune to wasteland but you can with ghost quarter throw wrenches into your opponents plans pretty hard, and all you really need is two mountains to make this thing run correctly anyways. You could easily fir 3-4 of those in and it would make this deck even better positioned against what it could face. You could also run 2 valakuts to burn your opponent by just dropping lands. Like whats happening here though.
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I don't like the Valakut idea because if i drag it into late game, im usually going to lose. but the ghost quarter idea was good, i actually had the wasteland thing in mind.. So drop mountains to 16 and add 4 ghost quarters?
Honestly, I see why you would think that Wasteland/Ghost quarter would be a good idea but in my experience burn doesn't have time to worry about it and it hurts your chances of turn 3-4 win with Fireblast. Also you won't be able to tap it for mana for many of your spells.But this is a budget build, i suppose so you can always try is out.Some like to run 1-2 Barbarian Ring as a colorless source of damage or as a finishing blow when your opponents at 2. But it can hurt if you start the game with it instead of drawing it on turn 3 or later. I have played a lot of casual and legacy burn and have some suggestions. Not really sure what your budget is but you may get some ideas. I assume Chain Lightning ($14) and Goblin Guide ($6.50) are not budget enough but if you can get ahold of them they are well worth it. If it isn't too much i highly recommend Magma Jet ($3). Personally I would use this over either Needle Drop or Hidetsugu's Second Rite (fun but unreliable).I like fork bolt over arc trail because if you don't have a second target with arc trail you have to hit yourself and it cost more. Keldon Marauders are dirt cheap and go well with lavamancer. He is an auto 2 damage and can deal 5 used as a 3/3 attacker or be a blocker for 2 turns then he becomes lavamancer fuel. Haveing just a touch of defense actually helps burn qutie a bit in my experience. Blocking just one turn can buy you enough time to win.Flame Rift is cheap and its a mega damage spell with a draw back, but it makes a turn 3-4 win possible. Hellspark Elemental and Flamebreak/Volcanic Fallout are great for burn but not as much synergy with Grim Lavamancer.Hope some of that helps, good luck with the deck!
You're right man, it's not that I cant afford it, I just felt like making some Budget decks =)I felt like Chain Lightning was too expensive, if im wrong correct me but lightning bolt is cheaper and does the same thing? Or can i Pay 3 for 6 damage with Chain Lightning?Keldon Marauders are one of my favorite red cards, I put them in my red deck with volt charge and Burning shrine of rage =)Thanks for the feedback =)
Also, I changed the Needle drop to magma jet, i was aware of it but i was trying to make the cheapest deck possible, scry 2 is nasty, i like it. i added forked bolt instead of Arc Trail because yeah.. I don't want to be burning myself do I.I like him a lot, but which card do you think would be better than it? I know it's unreliable but can you imagine the face on your opponent after you kill him with it? :P
yes lightning bolt is the best burn spell ever, but chain lightning is the second best. It makes it like running 8 bolts. Keep it at 60 cards. Personally I would take out 4 Hidetsugu's Second Rite, 1-2 Mountians, 1-2 firebolt and 1 searing blaze. Then add 4 Keldon Marauders. I think that would make a very vicious and inexpensive burn deck.