Horrors of the Night

by PowerChao on 25 August 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

It doesn't have a purpose, I thought it would be fun.

Remember I don't play with this. But if you guys think it's good I might try buying it. Sorin's expensive though.

Using the schemes from Bring About the Undead Apocalypse, this would make a great Archenemy Deck.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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Like

This deck has been viewed 984 times.

Mana Curve

Mana Symbol Occurrence

006200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Horrors of the Night

hi youve made a comment on my deck and many thanks for the advise, i thought as youve asked fror opinions on this and dont yet have any that i would offer one, i must admit i'm not up on the buzz words and names of deck concepts so Bring About the Undead Apocalypse, and Archenemy Deck mean nothing to me so i am unsure of your thinking, however based purely on the cards i see i like it i think all the creatures from the halo hunter down to the and including the nightmare are all particularly good especially dread which i really like, and all offer decent mana costs for the abilitys, i think infectious horror and twisted abomination are not so good although i understand the idea is to cycle it then bring it back,so maybe just sack the horrors , i think to continue the theme of good mana cost then a couple of abyssal persecutors would fit, there not as hard to get rid of as people think and you have several cards in here already that could do it ! vampire hounds is also a great little card for dumping cards into the graveyard and can sneak through for considerable damage and let you dump bigger creatures in the graveyard for free. i recognise you already have thought gouger doing this, but think they would help. nightmares are great but if you drop em into graveyard early then bring em back quickly they wont be so big as you haven't built up your swamps yet so maybe something that is big to begin with like the halo hunter or persecutors would be better.

the more i study this deck of your the more i like it, it does have a theme you drop things into your own graveyard and play spells that kill as they come into play thus putting more cards in other graveyards then you go after them with your zombify's ect, i really like it, build it and they will come brother !

any further comments on any or all my decks is appreciated, many thanks.

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Posted 26 August 2010 at 09:36

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Gosh I wish that there was a way to PM you. Now I have to explain Archenemy in a comment on my own deck :(

Archenemy is a new type of magic game where one player, the Archenemy, has 15 extra large cards called schemes. Schemes have no mana cost. These schemes are incredibly powerful cards that usually tip the game in the Archenemy which is why all other players in a game are playing against the Archenemy. I'm not sure about how the schemes work, but they're extremely powerful and all have arrogant names. Some of the Schemes from Bring about the Undead Apocalypse are:

Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.

Every Hope Shall Vanish
When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

I Delight in your Convulsions
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

Mortal Flesh is Weak
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.

So yeah...

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Posted 27 August 2010 at 18:50

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