PowerChao

40 Decks, 22 Comments, 1 Reputation

Yeah its supposed to be 100 cards including the general. Generally I follow 66 normal cards+33 lands+the general=100

0
Posted 12 March 2011 at 10:47 in reply to #140685 on Rakdos EDH

Permalink

Not enough mana ramp... Get some more fetchlands or reduce the mana cost and it might work...

0
Posted 09 March 2011 at 16:53 as a comment on Watch out for the Wiggle Wurm

Permalink

Pretty good. You might want to consider putting in Platinum Emperion to counter reanimate and vampiric tutor.

0
Posted 08 March 2011 at 08:38 as a comment on GraveYard Reoccurance

Permalink

This is actually a lot like the deck i play in standard, minus the onmoths, oracles, and quests, and add in elvish archdruid, Bellowing Tanglewurm, and Khalni Hydra. I also have more ascetisms because I find myself playing blue black and red quite often. Maybe we could bounce ideas off of each other. Nice Deck.

0
Posted 04 February 2011 at 12:04 as a comment on Mono-Green Ramp

Permalink

Thanks man. I fixed it.

0
Posted 24 November 2010 at 19:16 in reply to #101702 on Oh, you came so close! >:)

Permalink

Ok thanks... I edited it to be slightly ramp. Replaced Duskdale with Sledge and Pelakka with Explore.
How's dat?

0
Posted 27 August 2010 at 22:54 in reply to #83686 on The Holy Beastbreakers

Permalink

Gosh I wish that there was a way to PM you. Now I have to explain Archenemy in a comment on my own deck :(

Archenemy is a new type of magic game where one player, the Archenemy, has 15 extra large cards called schemes. Schemes have no mana cost. These schemes are incredibly powerful cards that usually tip the game in the Archenemy which is why all other players in a game are playing against the Archenemy. I'm not sure about how the schemes work, but they're extremely powerful and all have arrogant names. Some of the Schemes from Bring about the Undead Apocalypse are:

Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.

Every Hope Shall Vanish
When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

I Delight in your Convulsions
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

Mortal Flesh is Weak
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.

So yeah...

0
Posted 27 August 2010 at 18:50 in reply to #83186 on Horrors of the Night

Permalink

Will this work on a Goblin Deck? I know it's all counter burn and stuff, but goblins are cheap. I just think this deck is too prone to getting mana screwed. No Offense.

0
Posted 13 August 2010 at 13:45 as a comment on Ablaze Win

Permalink

Also Bestial Menace is good for tokens. It's a sorcery.
1/1 Green Snake
2/2 Green Wolf
3/3 Green Elephant

0
Posted 13 August 2010 at 11:22 as a comment on Fury Tokens

Permalink

I don't know about anyone else, but if I see a good deck I fight to keep it in the Top Deck section. Second to last is R/W defender. Look at it. It's ingenious! I didn't make it, but I support it 100% and wish I had the cards to make it. But everyone has to be a immature batch and down to support their own decks.

0
Posted 12 August 2010 at 19:05 in reply to #80028 on Comment BEFORE downing decks

Permalink

Speaking of top decks 10/10
You should have BFM attack anyone who downs without comment.

0
Posted 12 August 2010 at 19:00 as a comment on Comment BEFORE downing decks

Permalink

Yeah actually you should look into these cards.

Awakening Zone 2G
Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."

Ant Queen 3GG
Creature (5/5)

1G: Put a 1/1 green Ant Token into play.



0
Posted 12 August 2010 at 18:56 in reply to #79969 on Fury Tokens

Permalink

I think it's pretty good. 9/10. But why did you name it Gideon Jura Control. Maybe Gideon Jura Defender.

P.S. You should add red to this. Vent Sentinel, Ogre Sentry and Wall of Fire are all great defender cards.

0
Posted 12 August 2010 at 18:11 as a comment on Gideon Jura Control

Permalink

Thanks for your opinion. I never realized how weak to spells this was. I've added some counters in the sideboard for support.

0
Posted 10 August 2010 at 21:39 in reply to #79502 on Umbras Everywhere.

Permalink

And Wall of Faith and Soulbound Guardians would go great in the sideboard, in my opinion.

0
Posted 10 August 2010 at 18:27 in reply to #79479 on R/W Defender Deck

Permalink

I really like this deck. As soon as a I saw the title I thought of Stalwart Shield Bearers and Ogre Sentry. And Perimeter Captain and Vent Sentinel really bring it home. Wise choice with the land amount, considering everything is so cheap.

But does Gideon Jura have a point as part of the theme of is just in cause he's powerful?

0
Posted 10 August 2010 at 18:24 as a comment on R/W Defender Deck

Permalink

And disentomb would help yes

0
Posted 09 August 2010 at 11:28 as a comment on Black Discard Exciting!

Permalink

It's in From the Vault: Dragons.
Ebon Dragon 5BB
Creature — Dragon (5/4)
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

0
Posted 09 August 2010 at 11:27 in reply to #79119 on Black Discard Exciting!

Permalink

Not sure. I'm thinking about putting Ebon Dragon in it.

0
Posted 08 August 2010 at 17:08 in reply to #79045 on Black Discard Exciting!

Permalink

Yeah how do you pay? :P

1
Posted 27 July 2010 at 16:12 as a comment on Conflux

Permalink

1-20 of 22 items

1 2 Last