Oona's Demons

by PotatoKing on 23 June 2016

Main Deck (69 cards)

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Deck at a Glance

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This deck has been viewed 252 times.

Mana Curve

Mana Symbol Occurrence

0513700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Oona's Demons

Damn, those bitterblossoms are going to be expensive.

Have you thought about running Sunken Hollow instead of Choked Estuary? Its a swamp/island so liliana could search for it.
There's also a tribal Faerie land called Secluded Glen that acts like Choked Estuary.

Faerie Swarm could be replaced with something, Until you get Oona out you'll have to rely on the low-drop blue faeries for its power.

Another control Faerie off the top of my head: Spellstutter Sprite.

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Posted 23 June 2016 at 15:07

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there's also a sorcery called Notorious throng that may work well with Westvale Abbey

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Posted 23 June 2016 at 17:46

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I like the Notorious Throng, the extra turn is a plus. ANd yeh, those Blitterblossoms are dang expensive.

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Posted 23 June 2016 at 18:02

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As for the Choken Estuary, I chose that assuming I'd have at least one of the basic lands in my hand at the time I would cast it, so I wouldn't have to wait a turn to use the land. I did add Sunken Hollow though, should I just do two and two?

Secluded Glen is super pretty but significantly more pricey than Choked Estuary, which does the same thing, but I'll add it in there. I currently have too much land though so should I just take out some basics?

Note: I sideboarded Faerie Swarm and put 2 Oona's Gatewarden, they're defender, but 1 drops and2/1 flying.

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Posted 23 June 2016 at 18:05

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Yeah, I guess Secluded Glen is like 4x as pricey. the thing to watch out for with Choked Estuary and Sunken Hollow is they both require Basic land to function. They are cheap, efficient and effective if they're the only non-basic lands in the deck, BUT you have Westvale Abbey in the mix. So you'll probably end up picking one based on this:
-Choked Estuary is most likely to come in untapped early game when you have a full hand. Seeing as there isn't a whole lot of card-draw in your deck currently, playing it late-game you may have already played all the basic land in your deck. Better if you need the U/B mana early
-Sunken Hollow is most likely to come in handy mid-late game to play your big mana costs and you don't want to have a land come in tapped on turn five, six, or seven. Plus it can trigger on effects like Liliana's ult or if you use fetch lands. It will never come in untapped turn one or two, and maybe three if you drop a Westvale Abbey. Better later in the game.

If the Faerie land seems too pricey, you could drop one of the bitterblossoms from your list to balance cost (but bitterblossom is a bit low in price right now since it's off-modern season)

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Posted 23 June 2016 at 19:31

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There's a card that's similar in power to Oona's Gatewarden, called Faerie Imposter. Same power, cmc, can attack, and it is a Rogue instead of a soldier.

Downside is that you have to bounce a creature you control, but this could be a plus with cards that ETB like Faerie Harbinger or Vendillion Clique.

Another option for (1) more mana is a creature called Quickling, with added flash for protecting your creatures.

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Posted 23 June 2016 at 19:39

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Ok so maybe this list for land then:

2 Choked Estuary
3 Sunken Hollow
3 Secluded Glen
3 Westvale Abbey
7 Island
7 Swamp
================
Total: 25 Land

As for Faerie Imposter, I am assuming I draw it opening hand, then I can't use it; it's also one blue mana, so, although I probably won't have a problem getting blue mana, I like that Oona's Gatewarden has the option to pay blue or black.

Also: Does the ability Wither on Oona's Gatewarden stay? I'm trying to see if I can at least get a low-drop creature out on the field while I search for Oona or another Faerie. Quickling is cool, but the only thing I worry about is just not having a creature out and it dies/wasted card in hand.

The deck does run around tokens, but I only get those out with Oona and Clone Legion/Followed footsteps. So I do have some card draw and some search library, but I don't really want to add cards that don't exactly help with that unless they're very low drop with an ability that synergizes well with the deck. The bounce back would be perfect if I had more Vendillion Clique cards... Maybe I should add more Faerie Harbinger?

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Posted 23 June 2016 at 21:27

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Also: Drowned Catacomb?? Instead of... Choked or ...?

And Perplex:
Does the transmute ability only count CMC of 1 blue black or just CMC 3?

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Posted 23 June 2016 at 22:41

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That looks good for the land, once you test the deck you can decide which ones work best for you.

I guess the bouncy faeries don't synergies in this deck well. Oona's guard will be a cheap wall. And yes, wither creatures deal damage in -1/-1 counters to other creatures and it cripples your opponents attackers.

The next step I think would be working on testing and looking at your mana curve. Seeing if it ramps fast enough or if you want it to start out more controlling X )

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Posted 23 June 2016 at 22:55

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Drowned catacomb I think is the best option, it works well with just one basic land out ambit synergies with Sunken Hollow.

Perplex's transmute cost searches for a card with CMC equal to its own normal casting cost: (3)

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Posted 23 June 2016 at 22:58

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