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Use Fathom Mage to buy a whole lot of cards, riptide laboratory to save fathom mage, or to blink archeomancer to continous time warp, llanowar reborn and forced adaptation help speed up draw shenannigans and get them bigger.
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I like the addition of Shape of the Wiitigo, it's costly but if you can pull it off on Fathom mage it's quite nuts. Personally I would cut Corpsejack Menace because he is the only one introducing black and not quite worth it. You can For instance stay in blue green and add Master Biomancer and Vorel of the Hull Clade for simular effect.I would play 1 to 2 doubling season at most, it's just to high up the curve and doesn't do anything on it's own. Tutor it if you have to and then at least you can toolbox. Gyre Sage could be quite rediculous, maybe I should concider it for my EDH. great deck man, there's crazy postential here :)
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I forgot master biomancer, with persist and a sack outlet, can get nuts, corpsejack menace is a 4cmc 4/4, but tomorrow i will tweak it a bit, to see if i can put it blue/greenI have been making tests and actually one of the funnier interactions i have here is with llanowar reborn, especially making kitchen finks even more stupid 3cmc gain 6 life, well thx....also llanowar reborn helps gire sage gets his first counter, but i feel the deck to be very slow.
Done the changes, now is a blue/green persist/graft/evolve deck.
I use Glen Elendra Archmage in my new EDh deck, she's a real pain. You'll probably have speed the deck up with Mana dorks or by means of artifacts (Sol Ring, Mana Crypt...) or slower stuff like Cultivate and the likes. You could also play Lotus Cobra with fetch land which is quite nice. Green sun's Zenith would fetch alomost every creature in your deck.
Thx thx added 4 birds reduced to 21 lands wich is to few.... i am at work and can't concentrate at home will do some changes, at the moment i have phyrexian altar+mster biomancer+kitchen fiends=infinite life, master biomancer+glen elendra + blue mana=nice counter, glen elendra+riptide laboratory = expensive counter, archeomancer + riptide + time warp + a lot of mana=infinite turns, time warp + archeomancer + master biomancer + cauldron + phyrexian altar +3UU = infinite turns...And fathom mage with almost anything = draw cards...