the big diference is volt charge and grim affliction, wich helps getting the crips bigger
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Ok i added the Ichor and the Mycosynth Wellspring removed tumble magnet..
Done that could only fit 3 but helps artilharize wich was the only expensive bomb
thank you ididnt remember that
Everyone of you are wrong The main thing about doing the deck is to have fun while doing them, them test it if it works put it in a closet or a bag if not dismantle it, and surewhynot a deck can have 20 lands and be amazing, a deck can have 8 lands and win on your first turn i know you know this, if you mean standard(t2) play them there has been only a few times in magic that it is recomended not to use less them 22 lands... but for me i that am a johny player and i love doing decks and i have fun doing them , the main plot of magic is creating fun and functional decks, a 200 cards deck can work... though not so well... Have fun, magic should be a hobby not a profession
Problem,, what shall i take off any idea?
Nice idea THX
thx but the deck wins via eartcraft + squirrel nest
Hello there are much better decks to use koth
because my tournment deck is white and blue and i traded them all for w/u lands!!! so at the moment i dont have dual lands lololol
the fun part is that i had everything except the laboratory manics !!
and the deck mills itself with cycling and fluctuator Leveller is in just because is fun
I also am trying to do a werewolf deck, check mine I would recommend something to proteck them i use asceticism also i would recomend a little bit of ramp so you can dump more werewolfes on the third turn. and i owuld stay with the rare werewolfes only the commons and uncommons i like are only reckless way and the village ironsmith. finnaly i would end the deck with some burn libe fireball
This week i dueled two decks with koth a RDW, a another U/R. My u/w shape anew rocked a 4/1,
Recomendation: 5plains 7islands, i think it will help
With geosurge i can put chandra really early and if i dont need it i can discard it with chandra, i made this deck like a commander were chandra is the commander !!! lol!! It is themed for her
there are some cards i like for b/W Blind Hunter, Okiba-Gang Shinobi, Pillory of the Sleepless, Rend Flesh, and Orzhov Basilica
WILD MONGREL!!!! its green/red use mongrel and horned kavu, i saw one that had diligent farmhand and muscre burst
There are some key cards i woul put Fireblast: The big dumb Red spell that ends games. incinerate:Like other Red spells, it kills things dead… But it also stops regeneration. It single-handedly managed to stop people from playing Twisted Abomination, wich is a loooooooooooooooot used Barbed Lightning: A powerful effect for a reasonable price. It can often be a killing blow, and it also takes out a large number of creatures in the format. Kaervek's Torch: The only common X spell that deals damage, which ends games more times than Fireblast. Oh, and it's hard to counter. Swirling Sandstorm: It is the only mass removal card in the set that can take out creatures larger than X/1. I know it is conditional – but you should still have them. Comment on my pauper!!!
I win on my upkeep i enchant a creature i control with quicksilver dagger and apathy. On my upkeep i do 1 damage and i draw one card it is still my upkeep so i activate apathy to untap then i tap to do 1 damage and draw a card then i activate apathy to untap rinse and repeat to win
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