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Ticking time bomb: mana, mana/creatures, mana/creatures, Time Stretch, game.
This deck has been viewed 906 times.
Ok, so this is the first lynchpin deck I've made. Was a lot of fun to do, and it's a ridiculous endgame scenario. Lots of little guys to build defenses and take pock-shots while waiting for the bigg'uns to hit the board. Once I can pay for Time Stretch, it's game.
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I think your idea is a little scattered and I think that you need to consider adding more mana-producing cards. I mean, 12 islands? I know you have that high tide card, but you might need more for a real game. Also, you can't afford Mana Drain. Go ahead. Try to buy it. God I'm a dick... But I like your idea for the time stretch card. Find a way to buy it back, or play it from your graveyard, and then it'll be REALLY funny.
I just added a little more mana and lost the Bay Falcon. I want to test it before making a major change like being able to buyback or regen Time Stretch. I figure that if I can play it once per game, that will be enough.