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HoMM 3 do you remember?
If your opening hand should hold a Treefolk Harbinger or Bosk Banneret or the Dountless Dourbark. You have these, and you can get out turn three a 5/5 or 6/6 trample Dountless Dourbark. You might swing once, before it gets removed. But from this moment on. Other player/players are weary of you. The other creatures you will get out. Will protect and you will dominate!
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