Blue Control

by Pomanater on 11 December 2007

Main Deck (40 cards)

Enchantments (3)


Land (14)

Sideboard (0 cards)

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Deck Description

Focus on Isochron Scepters with boomerangs and counterspells to either A: keep them from playing anything or B: return all there lands to there hand. Use the creature control to take what they did manage to get past counterspell, and use Brain freeze\'s storm effect to deck them if the game drags on to long.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 918 times.

Mana Curve

Mana Symbol Occurrence

026000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Blue Control

This deck fits the control concept very well, however I see no real way to defeat your opponent. You have some control creature cards, but that is highly dependent on them getting out some big creatures you can steal. If they're playing a weenie deck, or a deck focused around something other then creatures you might be in trouble.

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Posted 11 December 2007 at 23:09

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The only real way ive found to beat a weenie/swarm or non-creature deck is to lock them down by boomeranging there lands and then decking them with isochron+brain freeze. Ive yet to find a deck that could beat it best 2 out of 3.

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Posted 11 December 2007 at 23:29

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you need cloud key and 2 Sensei's Diving Tops to play them infinetely. Then you can deck them with brain freeze and its storm ability in one turn.

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Posted 12 December 2007 at 05:48

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As cool as decking in one turn would be, I just do not see the need to throw 3-8 more cards in (depending on how often i want to be able to pull the combo off) just to maybe get out a infinite combo. Thanks for the advice though! I seriously considered it lol.

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Posted 12 December 2007 at 23:04

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the infinite combo doens't work since devining top doesn't go to your hand but to th etop of your library : )

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Posted 17 June 2009 at 07:34

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nice deck! maybe throw in wall of frost to block anything that gets by you. in my control deck i've found that getting out a few blockers can save the game for me. if you want to look at it, the deck link is here. your suggestions would also be more than welcome. i'd like to make it stronger against noncreature based decks, as it is basically creature control.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=142118

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Posted 14 June 2011 at 02:25

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