Vamps

by PoLightnin on 14 January 2014

Main Deck (60 cards)

Sideboard (13 cards)

Creatures (4)


Sorceries (2)

Instants (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Beginner
  • Vampire
  • Multiplayer
  • Advice

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 811 times.

Mana Curve

Mana Symbol Occurrence

0039130

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vamps

Since your deck is creature-based, you typically wouldn't want 7 board wipes. 4 Blasphemous Acts is fine you don't need the 3 Killing Wave. What you could use is another 4 vampires that cost 1 or 2 CMC like Bloodghast or Stormkirk noble

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Posted 14 January 2014 at 21:36

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I agree with sparky. That was literally what I was going to say.

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Posted 14 January 2014 at 22:39

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yeah, that makes sense... i was a little one track minded about abusing wrath/blood artist with a field full of creatures

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Posted 15 January 2014 at 01:57

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the mana is a little heavy and it swings towards red a little more than in needs to.

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Posted 15 January 2014 at 03:50

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not sure what you mean by the mana is a bit heavy... are you suggesting i take some out in favour of a one or a two drop? fixed the mana balance issue... more swamps less mountains... not sure why i did that ;)

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Posted 16 January 2014 at 02:10

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it looks better, what is up with that bog. I don't think you need 4 of them. there is other duel lands that would be more useful than the bog. but it looks better for sure.

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Posted 16 January 2014 at 03:44

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What is the strategy you want to use with this deck? There are 2 possible ways for you: Control or aggro. At the moment you have a mix of both, so you should decide how you want to achive your win over your opponent.
I mean no offense but you might want to read my deckbuilding guide (http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/), I tried to write down some do's and don'ts for beginners, and some basic deckbuilding strategys.

Greetings
Muktol

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Posted 15 January 2014 at 10:52

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thanks, muktol! your article was great. well, i see it as a combo deck (blood artist, falkenrath noble, and bloodchief ascension on the board makes wrath effects devastating). underworld connections is to help me get multiplies of my arists, nobles, and bloodchiefs out; it plays nice with the life i gain whenever something dies; and if a wrath doesn't kill my opponent then it can help me fill up my hand/get more creatures on the field.

i'm not sure about feast of blood, but it is nice to have some removal to clear away for some of my bodies to bust through, do some damage, and trigger a counter on bloodchief ascension.

that all being said not having a one or two drop creature for some board presence can be a concern.

feel free to give more tips!!

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Posted 16 January 2014 at 02:06

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The problem I see with "Bloodchief Ascension" is that you want to have a rather defensive deck, which focuses on bringing out enough creatures/ tokens and defend them, to defeat your opponent with a strike from "Blasphemous Act" in combination with "Blood Artist". Basically a good Idea, but how do you want to get those 2 damage per turn to your opponent? Remember, the person on the other side of the table just won't sit there and say 'beat me, beat me please' ;)

So if you want to stick with this plan I first would change from "Lightning Bolt" to "Searing Blaze" ({R}{R}; instand; Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead). It gives you the possibility to remova a creature and nevertheless deal damage to an opponent. The double {R} (or {B} as other cards could have) in the manacosts could get a problem, but that's for later.
Second I would change from "Captivating Vampire" to "Stormkirk Captain". ({1}{R}{B}; 2/2; first strike; other vampires you control get +1/+1 and first strike). "Captivating Vampire" works great with many (7+) vampires arround, otherwise it will leave you wide open for a counter-attack. I really love first strike on defensive creatures as your opponent will always be scared of them and search for a way to remove them, leaving the rest of your plan intact. The other plan would be to add some hexproof equipment like "Lightning Greaves" or "Swiftfoot Boots", at last a good idea for your sideboard if you see that your opponent uses masses of point removal spells.

As for the pointremovals/ boardsweepers: I would change from "Feast of Blood" to something like "Terminate", or "Tragic Slip" and remove "Killing Wave" for 1 more "Blasphemous Act" and a free slot for the deck. There is a little danger in having only 1 finisher in your deck ("Extirpate"/ "Surgical Extraction" are played in many competitive decks) but that depens stong on your game surroundings.

I would perhaps change from "Underworld Connections" to "Read the Bones" as it digs faster and deeper (but not as continual as "Underworld Connections"). Another alternative could be "Sign in Blood" as it could also serve as "Shock" to defeat your opponent.

In my B/W pauper sacrificing deck (http://www.mtgvault.com/muktol/decks/bw-paupervampire-sacrificing/) I played with the idea of using "Undercity Informer" to change from beatdown to mill, perhaps also worth taking a look at, at least for the sideboard.

Greetings
Muktol

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Posted 16 January 2014 at 09:24

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Muktol has deleted this comment.

Posted 16 January 2014 at 09:23

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