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I really like the Streets of New Capenna edition and I'm trying to make some better decks for it too...
It works to produce a large amount of tokens and then they get something or I get something.Jetmir, Nexus of Revels will at best give all my creatures +3/+0 and trample, vigilance and double strike.The Jinnie Fay card will make me plus more tokens for every token created.Bess, Soul Nourisher will give +X/+X to all my citizens.Halo Fountain can win you the game by tapping other tokens.And there's so much more...
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Would you not know how to change the curve or other things?
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First cut I'd suggest, you're running too many 'lord' effects (critters that boost your smaller critters). Cut Phabine (too expensive), Kitt Kanto (not enough benefit), and Angelic Observer (3/3 flyer is nice, but doesn't really fit the build and is only conditionally good). That frees up 6 spots.Second cut I'd suggest is some extraneous spells that either cost too much or don't fit what's going on. Daring Escape (it's just a bad card), Elspeth (doesn't really fit the build), Scepter of Celebration (way too expensive), Stimulus Package (too expensive for the payout (even if it combos with prosperous partnership)). That frees up 9 spots (15 total).As for what to do with those 15 spots, I am less sure. There really isn't that much going on with citizens yet (that I'm aware of), so other than throwing in a bunch of 1 and 2-drop citizen cards that do SOMETHING (Meriadoc Brandybuck, Streetwise Negotiator, Unlucky Witness), the only things that come to mind are Impact Tremors, Chivalric Alliance, Horn of the Mark, and Domri, Anarch of Bolas. But you very much want this to be a critter build, so don't go overboard with the support enchantments, etc.Just some thoughts, I'm not anywhere near 100% on what I would do with this build. It's both outside my wheelhouse and pulled from a tribe that's not really all that developed yet.