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This package runs on oil. Cards for these things get different abilities and are also very powerful. But sometimes token oil can be used up.:-(That's why there are cards that increase the number of oil tokens. :-)For example Deepglow Skate or Vorel from Hull Clade. And this is the end.
Let me tell you what a good start is. In the first turn you land Evolving Adaptive and it gets +1/+1 because then you land Rustvine Cultivator and it's already +1/+1 on Evolving Adaptive. Then you load Atmosphere Surgeon or Mercurial Spelldancer and get another +1/+1 on Evolving Adaptive :-)
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if there is anything to improve (which there will be), please tell me.
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Thank you.
It's been a while since I've talked about Fate Transfer
Thank you very much :-)
Thank you. That fits there
It's a longtime favourite of mine.Each time there's a new set with counters I always return to it.I love seeing pentad prism in proliferate designs, but I suspect oil counters will also be quite good.There's that common elf that can untap depletion lands.It's funny, but one day they will probably make a card that can both transfer and alter counters between different cards/players.Transforming planeswalker points into poison counters, killing an opponents planeswalker to kill them too for example.
It is true :-)
That card is really good!
Yeah, pentad prism will be powerfull.There's a bunch of black/blue proliferate designs out there, but I think wizards intended them to include white for sunscape Familiar so each spell just costs a black or a blue.
This is true