Azorius Blink

by pokge on 15 November 2024

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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How to Play

Deck Strategy:
Build card advantage and control the battlefield:

Play creatures like Mulldrifter (picking) and Skyclave Apparition (removing troublesome permanents).
Flash repeatedly:

Ephemerate, Momentary Blink, and Teleportation Circle allow you to retrigger ETB effects.
Soulherder blinks your creature every turn and gets stronger at the same time.
Get huge value from ETB effects:

Panharmonicon doubles the effects when a creature enters the battlefield (e.g. Mulldrifter draws 4 cards instead of 2).
Restoration Angel protects your creatures from removal while boosting synergy.
Win through pressure and control:

By creating tokens through Blade Splicer or big creatures like Soulherder, you can put your opponent under pressure.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

376000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Azorius Blink

If you replace the Swords to Plowshares with Path to Exile's, you would have a sweet modern deck.

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Posted Friday at 19:52

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I've been scratching my head about this one for a few days.

You've got 9 targets with ETB's you'd want to blink, and 19 blink spells, which is a very bad balance. You're actually relatively likely to not see any blink targets in the opening hand, meaning the deck has very little to do until you draw one. The mana curve is also high, so it would help to cut down on some blink spells and up the number of blink targets while keeping them low cost, as you want to cast them turns 1 and 2 then start blinking them for advantage.

The problem is, there really aren't that many good blink targets for white/blue that are 1 and 2-drop or alternate cost. Obviously you could just do Solitude and Subtlety, but those are boring and expensive. Another staple that you'd want to use, Snapcaster Mage doesn't fit at all, as it would be redundant to blink him in a build like this most of the time.

The next logical idea is to do draw critters like Wall of Omens or Helpful Hunter, which nets you some card advantage and can be useful for a few block/blink combos that net you +0 in material with no life lost, which is sort of a pseudo +1 turn. This, of course, becomes much more useful with Panharmonicon and/or Teleportation Circle/Soulherder. The same idea applies to Novice Inspector and Thraben Inspector, which gets your clock moving turn 1 and later converts unused mana into material.

Other than that, I'm sort of at a loss.

So, I'd recommend cutting out 4x Momentary Blink and 2x Flickerwhisp and 2x Restoration Angel and adding in 4x Wall of Omens and 4x Novice Inspector. That should speed you up, gives you 17 targets instead of 9, and still leaves you with more than enough blink spells to get what you want.

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Posted Saturday at 20:15

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