Exploding Goblins

by Pokets on 22 October 2016

Main Deck (52 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

Step 1: Get tremors out
Step 2: ?
Step 3: Profit

But seriously, Tremors, Bombardment, and Outpost Seige give you extra non-combat damage for summoning, attacking, or losing your little goblins. Plenty of ways to get more goblins with Fodder and Krenko's Command. Goblin Grenade and SGC give you ways to blow up your goblins. Battledriver lets your lame little goblins come in as 3/1's with haste for a fun surprise.

I picture this:
Turn 1: land, arsonist
Turn 2: land, impact tremors
Turn 3: land, fodder for 2 dmg
Turn 4: land, battledriver for 1 dmg
Turn 5: land, SGC for 4 dmg and attack with army of 3/1's...maybe blow em up if you want

Deck Tags

  • Casual
  • Budget

Deck at a Glance

Social Stats

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This deck has been viewed 858 times.

Mana Curve

Mana Symbol Occurrence

000430

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Exploding Goblins

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