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Standard(2012. december)... Esper tokens... ...the improvement plan for this type of deck is to have many type of flying tokens to lessen the effectivity of Sever the Bloodline in the opponent's use...
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I feel like d-sphere would be good here maybe over 2 of the token producing slots it's sever the bloodline for permanents Maybe 1 less moorland haunt ( since your lack of bodies in the grave) and 1 more vault That's really it
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Sphere could be taken out c than the opponent would regain his/her permanent(s) & I can cast Sever twice.. ...so I only need it, when there are Planeswalkers, or I'll just use it along with Sever, when there are too many tokens... ...you are absolutely right about Haunt... ...I'll use only 1...
Um no one really has much main deck enchantment hate the only list that uses any is some kid lists with abrupt decay (still just a two of) or an oblivion ring And at that point you just cost them tempo for while you start to set up again
Many competative Jund aggro decks running Golgari Charm(2-3 copies) in main deck, because of the regenerate ability & -1 -1 against mana creatures & tokens, like spirits... ...Cyclonic Rift also works against Sphere & a counter could falow it up.......
Your meta is not even the same game lol No one here is running golgari charm in the main and cyclonic rift and counter seems like an okay deal to me (I'm one of two people at the shop here who likes rift the other 40-45 think its a bad unsummon variant)
...they can think whatever they like, the fact remain the same: You can return anything for 2 & you can return everything for 7(wich is not too expensive in a control deck, where you draw many cards, expecially in R/U/W, or Bant, where you can also run ramp)... ...if you have 3-4 copies, you can use it for 2 once or twice & overload once in the late game, or just overload 2-3 in the late game... ...expecially it's overload is very effective against Tokens, 'cuz they won't come back.......
But it's not effective when most creatures big enough to return are thragtusk thundermaw resto angel and Geist lol it's more of a matter of anything you return is not that effective and where the stuff that doesn't have ETB triggers or haste are cheap enough to drop all again in one go normally For 7 mana it's normally better to get the angel of serenity out (is the consensus) And tokens is a pretty nonexistent deck for the most part
...if you return everything, you can win that turn by swinging in with your creatures... ...tokens are there in standard... ...like Entreat the Angels, Thragtusk's token, Planeswalker tokens, Lingering Souls is a popular card these dayes & also Talrand... ...you can even return Armada Wurm's token & get rid of the original somehow else... ...Cyclonic Rift could assist Geist of Saint Traft by returning it's blocker(same could be done by Unsummon & Azorius Charm)... ...& it's most effective with counters.......
cool deck. maybe bloodline keeper?
...it won't work against Terminus, nor Sever... ...& those are the no1 threats to this deck.......
...sorry, I was talkin' about Blood Artist, 'cuz I thought that was the card you could suggest, 'cuz Bloodline Keeper is not near good for this deck... ...I have only Sorin as other vampire source, so Keeper is not worth it...