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Bant control (standard/2013. february)...I find Amass better than Primal Hunter, because it's cheaper & faster, especially when I have no creatures on board...I run 4 Terminus & only 3 Verdict because of regenerationable stuff, grave decks & indestructible(now quite a threat with Boros Charm &/or Rootborn Defences in aggro)... ...I have well enough instant draw to take adventage of the miracle ability as well.......
Cast Farseek & draw spells to get more lands, use Augur at any point of the game(depending on oppositin & hand situation) to gain more laverage...Flick Tusk &/or Augur with Restoration Angel... ...flick Armada Wurm in late game...Azorius Charm is great for both a draw, or lifelink to my creatures, especially with Armada Wurm been cast last turn... ...but it also comboes with Thought Scour(creature on top of library, than mill it with Scour & draw a card...Needless to say how great Revelation is......you can finish the game by many options: Armada Wurm, Angel of Serenity, Restoration Angel, or may be Thragtusk...I play only 1 Refuge because the few things I'd usually use it on are Supreme Verdict & Thragtusk... ...sometimes it's a great surprise to cast Armada Wurm at the opponent's turn for 9...I sideboard the extra Wurm, when I'm up against either aggro, or Jund/Grixis/Junk midrange, because it completely blocks the board off against aggro & it's hard to deal with without mass removal...The extra Angel of Serenity is for opposing other control decks that playes wipes... ...I can save my creatures with Serenity & if they deal with it, I'll get back my Thragtusk, Armada Wurm, may be Augur of Bolas, &/or Restoration Agnel & get adventage of their triggered abilities once again... ...not to mention, that if I exile my Thragtusk with the Angel, I get the beast token as well...Detention Sphere is for planeswalkers and other noncreature stuff, however it's also nice for ectra removal against Entreat the Angels & Lingering Souls... ...& now also Biovisionary... ...it's also good against grave decks, or at any time I'd need extra removal... ...very nice against reanimator...Rest in Peace is for grave decks of course...Counters are for threats that I can't get rid of via wipes & especially against Door to Nothingness... ...I can't get rid of the Door by Sphere, if the opponent playes Temporal Mastery...The extra revelation is for facing fast aggro decks.......
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Concentrate instead of amass the components?
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Funny... ...I don't know if you are joking, or rather haven't noticed, that this is a standard deck... :)