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Standard(2012. november)... R/U/G midrange...
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Though I understand this was probably part of you building all the three colors this deck is worse then jund midrange Using blue instead of black you gain Talrand (intresting card choice) Jace And some general utility cards But you lose Olivia Dreadbore and rakdos return I feel like this could use the full 4 pillars and 3 mortars to slow Aggro to a crawl Think twice is a slow way to get card advantage here when you should be casting removal normally I find 4 thragtusk works well you absolute want to see one
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...I've tested this deck against my Jund midrange & also the aggro version & is Jund didn't had Sever the Bloodline, this woulda' beat it... :) The flow of the deck is nice, 'cuz I have 12 4cmc cards & 4 Farseek(for getting 4 lands 'til turn-3)... :) I've split Bonfire & Mortars(2-2)... ...2 extra Pillars are in sideboards... I'm playing 11 draw spells here, 4 of them has flashback & I'm also running Jace & Izzet Charm... ...so I alwayes get the cards I need... ...when I have Talrand on board & I play my draw spells, I usually draw more & more instant/sorcery spells, so quickly my drake tokens "populate"... ...if no wipe, or Sever, I'm good...
Draw in a loos sense izzet charm is card disadvantage Have you played rounds without getting farseek (honest question lol) when I play jund and don't get farseek it hurts I've seen the off three colors (1 set of shocks) at tournements recently and they stumble on lands alot And as far as talrand on board he is the highest priority removal target in the deck Well changes I would make +3x Wolfir avenger (flash regerate is a nightmare for some decks) -2x izzet charm -1x elvish visionary
Thanks!.. :) ...sometimes I don't get Farseek, but thats not a tragic, 'cuz all I need to stabilese is 4 lands(5 to play Tusk)... ...decks like this usualy strugle on mana, 'cuz their builders doesn't know how to make the best mana base possible... ...I'm an expert, when it comes to mana bases :) ...I have 12 lands here that could produce green mana, 13 blue & 13 red & I still play 1 Wolf Run & 6 basic land within only 22 lands... ...I rarely use the Avanger, but I respect that card... ...I mean, it is a 3 mana "deal 3 damage to target attacking creature(even 1 with Hexproof)... ...the card is awesome against Geist of Saint Traft... ...it's also a 3 mana 3/3 & 2 mana regenerate... ...I consider using it, but I'm not takeing out a Visionary... ...I rarely use Izzet Charm for it's draw/discard ability... ...it is great against small creatures & a nice early game counter... ...in this deck, I draw lots of cards, so with 3 Talrand in it, I don't care if 1 got destroyed(I probably gonna have 1 more, or 2 & the opponent used up a removal - while I'm still having Thragtusk(s) in hand)... :) ...those 2 Pillars count as about 3, 'cuz of the many draw spells I'm running... ...Think Twice is awesome with Talrand & useful for Bonfire, so it's the best card possible for this deck...
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