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Standard, Bant Evolve aggro...
Entreat the Angels is the best card you could use for an Evolve deck, since you have many creatures enter the bettlefield at the same time & the Evolve ability triggeres the same amount of time. Talrand's Invocation is also good at that.Plasm Capture is fine to kick Entreat a little bit... ...I use Gyre Sage for farther ramp...Township is working well with Fathom Mage... ...Grove of the Guardian is good at triggering Evolve, even when you already have massive creatures on board...Verdict is perfect here, since I play Thragtusk, Resurgance & Experiment One... ...Moorland Haunt is for taking adventage of the loss after Verdict, or any other wipe my opponent could cast.......I think the sideboard doesn't need much explenation...Rootborn Defences is great against control & it also gives me a token that could be a 5/5 trample, or 4/4 flyer for example.......Nevermore is perfect against decks that use 1 or 2 finisher, like Door to Nothingness, or Worldfire, may be Enter the Infinite.......That's about all I should clear.......
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