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Standard(2012. november)... R/U/G/B ramp(Jund Based with a little blue)... ...the mana base will be improoved, when Gatecrush came out... ...no sideboards... ...this deck is not competative yet, but I'll make another version, as Gatecrash arrives...
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hey Poet!, I would take out a Rangers path (you have 7 forests that it could fetch..3 seems overkill) and put in a chromatic lantern or two. I would also check out transguild promenade in replace of an abundant growth. I would use only dreadbore and killing wave OR bonfire, and put in some draw cards so you can get to nicol easier. Since you're splashing blue, throw in a dissipate or syncopate in sb to protect nicol from burns or dreadbore. Otherwise this deck will be pretty sick with the amount of ramp in it. You could also try taking out a thragtusk for just one worldspine wurm with that much ramp.
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YO!.. :) You are right about Ranger's Path & the 7 Forest... ...I've written it in the description, that this deck is not yet stabil, but it will be, when Gatecrush came out... I play Growth, because it has me draw a card & it stabileses the mana... With the Visionary, I also draw cards... ...I don't need the blue draw spells... ...I need all my removals, 'cuz this deck is "farrange" & I need to eleminate my opponents early players in time... ...I need Thragtusk for that reason as well(to gain time)... You are false about Promenade... ...I haven't considered Worldspine be4... ...& I thank you for suggesting, 'cuz it will be perfect for this deck!.. :) I'm taking out 1 Path & 1 Wave... ...put in 1 Lantern & 1 Worldspine... ...with 8 draw spells in the deck, I'm sure, that that 1 Worldspine Wurm will appear in 2 games out of 3... ...so 1 is enough... ...11 lands not alwayes comes in time... Thank you for your help!.. ...you really did help!.. :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=405061 Check out my new Spiraling Phantasm deck..really proud of that combo just trying to figure out the right way to run it!
Killing wave is a pretty suboptimal sweeper really you don't want people to have choices Choices are bad! Almost always there's a reason despite amazing stats vexing devil isn't used much Anyway I'd say blasphemous act should kill everything your having problems with unless your opponent slams their worldspone wurm This is what the latern was made for use it over golgari and izzet keyrune which both give you bad creatures you really can't utilize
Golgari Keyrune is good... ...the deathtouch ability could slow down the pace for the opponent... ...I'm also a little concerned about Wave, but with this much ramp, it's strong...
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160
Hey Poet, I am and always will be a fan of Killing Wave. The countless times I have had an epic game changing play with it I will never forget. I think it is a necessity in this deck and I would be sad to see it get replaced. If you get a chance please comment on my 2 new standard decks! http://www.mtgvault.com/ViewDeck.aspx?DeckID=403380 http://www.mtgvault.com/ViewDeck.aspx?DeckID=404653
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