The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Standard(2012. november)... Naya ramp... ...only an experiment... ...any suggestions?..
This deck has been viewed 1,038 times.
Dop a armada wurm and a hellkite they put strain on a already bad mana base (despite farseeking double of every color is difficult at times) put in pillar of flames
Permalink
...bad mana base?.. ...where??..... :) ...this is just an experiment & I've already seperated it.......
Bad mana as in you have one set of shocks which isn't really bad but makes double red and double green and double white hard to hit for a turn 4 dragon turn 5 wurm
...normally it would, but not with this mana base... ...no matter how many shock lands you play, if you have the same amount of mana of each color you'd have with having more shocks... ...the only problem you can experience with less shocks is having some M13 dual lands enter the battlefield tapped... ...but not too many times with this base....... ...I have 13 lands that could add green mana, 13 white & 12 red, plus 4 Keyrune & 4 Farseek... ...you know I can get Mountain with Farseek, if I seem to need one, dontcha'?.. :)
I know the decks I play are routinely 3 colored but hitting straight double colors will present problems at times (as my jund deck evokes I had 5 shocks for ever so I've played with "this" relative fixing you run into problem hitting doubles occasionally not every game but maybe 1 out 5-6
But my play shop just had someone win a grand pri yesterday so stumbling once on land drops or mana fixig and you lose we have several people who have one won before
...mana problems could happen when you play a spell of cmc 2-4... ...Hellkite is cmc-5 & requires 2 red(that's nothing)... ...Armada Wurm is cmc-6, requires 2W & 2G/by the time I get 6 mana, I alwayes have those colors... ...besides, I alwayes make a mana base that's stabil enough to avoid these problems.......
http://www.mtgvault.com/ViewDeck.aspx?DeckID=409103 my friends zombie deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 my zombie deck
Try adding Avacyn's Pilgrim and Arbor Elf Also try Silverblade Paladin and Wolfir Silverheart I'd also drop evolving wilds for Cavern of Souls Loxodon Smiter is another idea Can you take a look at my Naya deck and give me some tips http://www.mtgvault.com/ViewDeck.aspx?DeckID=407115