Thanks! I completely forgot about that card I don't know how either since it's REALLY good
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Other cards I wanted to add, Vizkopa, Disciple of bolas, and I forgot the third actually...
Temple garden is in the deck haha, but I was trying to think what could I take out for advent, not completely sure if I want to swap something out I mean I wanted to put it in the main deck but there was kinda no more room D;
I put in on the sideboard and put augur in the main deck instead. Didn't see the secondly part sorry ha, and that is true.
See that's where I'm kinda at a cross roads, cause yes it can finish off the person and it does go well with madcap but if I need a blocker then I'm boned which is why I'm not sure what I wanna do, I mean neither of them really has the advantage cause one can finish the game but can't save you but the other can block but probably won't be the reason you win x- x
Thanks! Yeah, thanks for pointing that out I already made the changes, thanks again~!
Welp, I'm making a grixis now then...
Thanks, it was kind of a last second add because I kinda forgot about that card actually, but your deck will most likely work out except for the indestructables which is why I have devour flesh and aurger spree, devour flesh makes it not matter that he gains life since you know.. Master of Cruelties and auger spree cause it can be a bit versatile and you get to chose who you want dead
phase* haha sorry about that XD
Not trying to put down your deck but it's not just based on Master of Cruelties, don't get me wrong I like your idea way better already, having creatures die before the combat faze & having the ultimate defense/offense basically because they can't attack but if they don't then you're just gonna pick them off with pit fight on other cards like that jeez... that's pretty... good actually, only problem is removal which actually isn't a problem if you add disentomb and other regeneration spells that green has access to well not regeneration but returning the card to your hand. Which in turn you might need golgari charms to destroy enchantments and artifacts that stop you from targeting cards in your grave, so Golgari Charm is a good possible sideboard and even main deck card for your idea.
Hmmm... that would be a good idea since they can't be blocked on turn 2 that's 4 damage... if I madcap if not that's 1 damage at the least each turn but what to take out is the problem...
I changed the sideboard up a bit but yeah, thanks :D
I actually thought about adding him but took him out for slumbering dragon, what do you think I should replace?