Good call man, good call
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I would say Overrun (Because overwhelming stampede is superior anyways) or the warhammers (because they don't fit the theme as well)
Pretty cool deck, if you're gaining heaps of life Sanguine Bond can be pretty deadly. It's also fun because when you drain someone they take twice the damage...so it's a little extra kick in the stones.
I approve of this deck.... What about Bear Umbra? pretty sweet creature enchantment
Looks pretty good, I have a few pieces of advice though... I know that you're more focused on humans, but Midnight Haunting and especially Lingering Souls are pretty vital token cards to have in this deck. I would also side board the Heretic and take out the curse of exhaustion. The Avacyn Collar is ok, and I can see how it maybe has some synergy with this deck but it seems kinda of clunky to me...I admit I haven't ever play tested it though.
Oh ok, that makes sense. Disregard my comment on your deck then :)
Thanks man, I'd really like to make room for Pyreheart and Flayer. I think Sarkhan would do really well in your deck, I would consider trying to add him if possible.
Nice deck, have you considered Admonition Angel? I've been running it in a similar deck and it works extremely well with Endless Horizons
I said it's fragile without support, it's a 2/2 hexproof....not very tough to defend against. I assume you're getting 6/6 flying first strike from angelic destiny (that would be support). But anything with angelic destiny is a beast....so I'm not really sure what your argument there is. I'm not saying that this is a bad deck, or that I have a deck that is going to beat it everytime. I'm just saying that you're giving this deck far more props than it's worth, hell 80% of the comments on it are yours. As far as my constructive criticism, I've already offered it. If you're interested you can scroll up and read it again, I'm not going to double post it.
I like how your "Simple" run down of how this deck works involves the opponent doing absolutely nothing. Geist is extremely fragile and without support isn't going to be swinging for anything by turn 3 if the opponent has a 2/2 down, also mirran is pretty easy to deal with by turn 3 as well. And if you're busy dropping stalkers, geists, and mirran's in the early game you're not going to be able to mana leaking anything. I have plenty of aggressive decks that could out race this thing.
Do you find the Delver of Secrets more useful that Phantasmal Dragon? Seems like your mana curve could certainly allow for the Dragons, and with Lord of The Unreal they get pretty hard to deal with.
He's hurting himself more by running 25 land and 62 cards than he would be to run 23 land with 60 cards. There is absolutely no reason for this deck to run more than 36% land and to try and justify it because of sun titan is just ridiculous.
I see where you are coming from, but the Full Moon Rise + Blas. Act combo has helped me out too much to sideboard it. Also, the trample that Full Moons Rise offers has helped push me to a few victories as well. If your question is how to be able to get more use from Moonmist then I would recommend Noxious Revival or Reclaim. That will allow you to throw it back ontop of your library from the graveyard for another use. I actually really wanted to fit some noxious revival in this deck so that I could fetch back Moonmist, Blas act, and FMR but I'm not sure how to fit them in....I guess I could pull a few creatures.
Sure, no problem. I actually already commented on your werewolves, it's the first one :) I'll take a look at the others
I don't know....seems like a pretty cool idea, but isn't it going to go stagnant after you burn through your starting hand? After that you're just drawing and playing only 1 spell a turn. Maybe adding some card draw would be a good idea.
I would just take 2 land out, this should run fine with 23 land.
Thanks, Fluff. The problem with running too many of the emakrul or kozilek is that they are legendary, so if I have one on the board and I flip another with polymorph I'm hosed. I do have the Not of This Worlds in there to protect them from removal. You're right though, it is frustrating when I drop a beast and someone answers with removal when I'm not holding a Not of This World.
I've messed around with something similar to this once. The thing about these kinds of decks is that there is an extremely fine line you have to walk when balancing your creature to aura ratio. It took a lot of play testing for me to find the sweet spot of just enough creatures with just enough auras. I can't say for sure, but at first glance it looks like this might be a little aura heavy. This is going to put you in a situation more often than not where you have a handful of auras and no creatures to put them on.
Thanks for the comments, I'll consider Garruk. I'm really interested in being able to drop tokens before turn 4 though....that would be ideal.
Yeah, that's understandable. You wouldn't have to splash much though, since they both only require 1 blue. You could probably get away with just adding some B/U dual lands.
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