elves in the fog

by pmoscato on 03 December 2017

Main Deck (60 cards)


Sorceries (3)


Instants (15)

Fog4xFog

Artifacts (6)


Enchantments (7)


Land (22)

Sideboard (5 cards)

Sorceries (4)

Instants (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

the goal is simple: churn out cards and survive until you can pop off midnight guard + presence of gond, then attack with infinite elves.

Deck Tags

  • Fog
  • Budget
  • Multiplayer

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,864 times.

Mana Curve

Mana Symbol Occurrence

280007

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for elves in the fog

I'd say instead of Day of Judgement, maybe Divine Reckoning so you can save your midnight guard. Also if you need one big beefy monster, there's Chorus of Might, or Crusader of Odric, or Scion of the Wild. Also, Blunt the Assault might be better then Riot Control depending on the situation.

0
Posted 08 December 2017 at 03:10

Permalink

I'm already attacking with infinite 1/1s, why?

0
Posted 09 December 2017 at 15:15

Permalink

Maybe some ramp and cards like commune with the gods? Your shortest win condition is turn 5.

0
Posted 08 December 2017 at 21:42

Permalink

It's a stall deck, lol. And do your math, it's turn 4.

0
Posted 09 December 2017 at 15:06

Permalink

You're confusing "hitting combo" with "win condition".

You can play Midnight Guard turn 3, and Presence of the Gond on turn 4. You can hit combo turn 4 and make infinite tokens. You don't win until you can attack with these token creatures, which takes you to turn 5 combat phase.

1
Posted 11 December 2017 at 16:46

Permalink

Personally, I'd add a way to protect your combo pieces. Heroic Intervention is on-color and plays into the theme of Fog-type effects. If you wanted, you could even play the Lightning Greaves piece, even though it's not TOTALLY necessary.

0
Posted 08 December 2017 at 21:58

Permalink

It's not supposed to be super dependent on the combo. Yes it is the win con, but I have enough stall that if I consistently get it off by 8-9 I should still be alive. I like the idea of a bit more protection beyond the dawn charm, but if I did that I'd probably go with apostles blessing.

0
Posted 09 December 2017 at 15:12

Permalink

For an extra mana, at the same speed, why not make everything indestructible instead of a single target? If your games go to turn 8-9 on occasion, your opponent may have multiple ways to destroy targets.

0
Posted 11 December 2017 at 15:22

Permalink