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Draw your way into a big fat creature (or 4) and then make them unblockable.
Get down your army of unblockables quick as you can. While most of them are only doing minor damage each turn, their real purpose is to draw you cards via Coastal Piracy and Curiosity. Enchant yourself and creatures into a card draw advantage. Swing in with your Chasm Skulkers for big damage. They will get bigger with each card drawn. Make them unblockable via Artful Dodge, and keep them alive with Rush of Vitality or Neurok Stealthsuit. Any tips or tricks is always appreciated.Cheers!
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I would consider running a few more kill spells and counter spells, since you have to stall until you can get your big creatures onto the field. After all, unblockables really aren't that good at defending.Otherwise, this looks really fun.
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I hear what you're saying. I'm in agreement but at a loss for what to swap out.
Personally, I think Coastal Piracy is unnecessary; Curiosity, along with the number of creatures you have that allow you to draw when they deal damage should be enough. Having Coastal Piracy would give you a ridiculous amount of draw power. But I think it's unnecessary with what you already have, and that you would be better off swapping it out with something like Mana Leak, or some other cheap counter spell.
Actually, you may want to keep Coastal Piracy around, maybe keep 2 of them, and then get rid of 1 Curiosity and one Artful Dodge for a few counter spells.
Solid tip. I'm going to try it with Mana Leak. Cheers.