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A modern legal take on an older artifact deck I've put together. I'd like to keep it in the Myr tribe as much as possible (that didn't work out) but if there are any suggestions on how to improve it, they're definitely welcome.Cheers!
The main idea is to use Master Transmuter to get Darksteel Citadel out as quick as possible. From then,use the Etherium Sculptor to make your artifacts play faster. The Lodestone Myr and Mage-Ring Responder will be the heavy hitter, and Memnarch (such a dirty card) will be your ace.
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Palladium Myr + two Myr Galvanizer. This starts you off on infinite untapping of your Myr. Going up to 4x Silver Myr helps here too. Phyrexian Metamorph / Sculpting Steel - Can be your second Myr Galvanizer, or a second of any other Myr with a tap effect. Myr Propagator - Makes copies of itself. Shimmer Myr - Your artifacts have flash. Academy Ruins - puts any artifact in your graveyard on top of your library.
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Thanks for the tips. I'm going to add Palladium Myr, Myr Propogator and Academy Ruins for sure.Cheers.