Myrfolk

by Pmoore80 on 11 October 2016

Main Deck (58 cards)

Sideboard (16 cards)

Planeswalkers (1)


Artifacts (6)

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Deck Description

A modern legal take on an older artifact deck I've put together. I'd like to keep it in the Myr tribe as much as possible (that didn't work out) but if there are any suggestions on how to improve it, they're definitely welcome.

Cheers!

How to Play

The main idea is to use Master Transmuter to get Darksteel Citadel out as quick as possible. From then,use the Etherium Sculptor to make your artifacts play faster. The Lodestone Myr and Mage-Ring Responder will be the heavy hitter, and Memnarch (such a dirty card) will be your ace.

Deck Tags

  • Artifact
  • Myr
  • Help
  • Modern

Deck at a Glance

Social Stats

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This deck has been viewed 1,018 times.

Mana Curve

Mana Symbol Occurrence

011000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Myrfolk

Palladium Myr + two Myr Galvanizer. This starts you off on infinite untapping of your Myr. Going up to 4x Silver Myr helps here too.

Phyrexian Metamorph / Sculpting Steel - Can be your second Myr Galvanizer, or a second of any other Myr with a tap effect.

Myr Propagator - Makes copies of itself.

Shimmer Myr - Your artifacts have flash.

Academy Ruins - puts any artifact in your graveyard on top of your library.

1
Posted 11 October 2016 at 21:48

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Thanks for the tips. I'm going to add Palladium Myr, Myr Propogator and Academy Ruins for sure.
Cheers.

0
Posted 12 October 2016 at 16:30

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