I feel like there are stronger Werewolf creatures you could have used, but they aren't coming to mind...
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You have a good number of creatures. And when you don't tap creatures like the Birds for mana, you can still use them as an offensive measure if you have Hellrider on the field. I feel like you could remove the burn spells and include a couple more small creatures to really help you take advantage of Hellrider's ability.
You should specialize in your spell choice more. You have discard, monster destruction, token creation, land destruction, and burn. I personally feel the best burn decks are Red/White Lifegain/Burn combination. This allows for defence and offence, creating a war of attrition that you're likely to win.
It would work pretty well, but board-sweep cards like Day of Judgement would ruin your day, as would a Green deck running a good deal of Naturalize.
I feel that a Bloodline Keeper would be an excellent addition, probably replacing the Berserkers. He can create Vampire tokens, and he boosts the power of other vampires on the field. With the transformed Bloodline Keeper and the Stromkirk Captain, your Vampire creatures would be extremely formidable, even without any +1/+1 tokens.
I personally feel that spells like Gather the Townsfolk and Increasing Devotion would be more effective than some of the humans you have available to you. I'd get rid of Thalia, the Bonds of Faith, and the Midnight Haunting in favour of the two spells previously mentioned, and to slightly bolster your count of Ravenous Demons.
I personally like this deck composition. Nothing costs a very high amount, which allows for this deck to perform at near top performance in a game where you draw little mana. The only thing I don't understand is Black Sun's Zenith's use in this deck.
Not enough Artifacts to warrant the use of Tezzeret, in my opinion.
This is just a theoretical deck. Sadly, I haven't the financial backing to acquire most of the cards I want.
I know what you mean, but I'm currently running an artifact deck with 4 Lux Cannons and the ability to charge them very quickly, so against a deck like yours, I'd almost certainly just target your lands and keep at least 1 Cannon ready to fire on any new lands you play.
Also, Myr Battlesphere would be a good addition. Everybody overlooks it for some reason.
Clever use of Artifact Lands to allow you to have mono-artifacts. A Myr Battlesphere would be an excellent addition, as it is essentially the epitome of Myr offense. Also, the white Enchantment 'Tempered Steel' would make even the smallest Myr a viable offensive option. My personal Myr deck of choice would run a good balance of Galvanizers, Battlespheres, Palladiums, Superions, Turbines and Reservoirs, with Blue/White Instants, Enchantments and Sorceries running support. In terms of Planeswalkers, Karn is a good choice, but taking a Venser would allow you to use his +2 to constantly exile your Battlespheres to bring an additional four tokens to the field every turn at zero mana cost.
I can see this functioning very well. I've personally never liked zombies very much, though, so I may be wrong.
Very good for casual play. Your biggest threat is that somebody uses a deck that specifies land destruction, and get enough mana to do so on a frequent basis. With such a low land ratio, the destruction of even a few would be a serious problem.
He specified that the cards in his sideboard are non-standard.
Hmmm... An excellent notion, but an artifact deck with Lux Cannons would destroy all your attempts to maintain your aforementioned 'immortality'.
And while I see your point about proliferate cards, I like the current combination I have on there now.
The only reason I chose Venser over Tezzeret is because Venser's +2 ability recharges an artifact upon its return to the field, such as Tumble Magnet, Necrogen Censer, or Surge Node. I'm considering re-doing my Tezzeret deck into a more specialized version than what it is now.