Grixis Control Deck

by Plepscope on 08 March 2010

Main Deck (59 cards)

Sideboard (4 cards)

Sorceries (2)

Instants (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

With this deck I tried to combine land destruction, discard and creature destruction cards all into one Grixis deck. I think I've achieved a pretty good balance between these three things, but the deck still needs improvement, and lots of it. So please comment and we'll see if we can make this deck work!

Deck Tags

  • Control

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,167 times.

Mana Curve

Mana Symbol Occurrence

02132250

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Grixis Control Deck

This is more like Grixis agro than Grixis control. I tried running a Grixis agro deck and it didn't really work that well for me. If you want, look at my profile and on page 3 there's my current Grixis control build. It might give you some ideas.

0
Posted 08 March 2010 at 12:11

Permalink

Ok, I see what you mean. Maybe I can combine both the control and aggro sides? Double negative is a great card though, I'll definitely add that in. So if I am to make this a more control-type deck, what do you reckon I have to take out/put in?

0
Posted 08 March 2010 at 12:16

Permalink

If you want to go more control, I would take out the majority of your creatures and add more counters and creature kill. Cruel Ultimatum is an amazing card, so I would try to get more of it. If you look at my Grixis deck, the whole strategy is to live until turn 7 and Cruel Ultimatum. Usually if you manage to cast one, your opponent isn't going to win after that. My alternate win conditions are Sorin, Sphinx, and Chandra. The new Jace is also an extremely strong card for Grixis, since you can start controling your opponents draws. Nicol Bolas is a fun card and all, but usually by turn 8 you should be winning anyway, so it's normally a "win more" card.

Here's some more specific advice:
I would take out the majority of your creatures and replace them with Sphinx of Jwar Isle, Vampire Nighthawk (if you want to keep a lot of the agro aspect at least) and the convertable turtle. Liliana isn't great, so I would replace her and 1 Nicol Bolas with Sorin Markov. Mind Funeral is for mill decks, so I'd ditch it. Grixis Charm isn't that good. Look into more draw spells, like Divination or Courier's Capsule. If you go over 25 lands, switch Divination for Treasure Hunt. If you aren't planning to make this a type 2 deck, put Counterspell in. Believe it or not, the closer you get to a control deck, the more useless Blightning becomes, so if you go more control than agro you can ditch that as well. If you run mostly flying creatures, Earthquake is a great card for this too.

0
Posted 08 March 2010 at 13:45

Permalink

Okay thanks a lot great advice mate! The deck's much better now. I've tried to keep it type 2, so I chose double negative, dash hopes and negate over counterspell. Divination or Courier's Capsule were no longer needed now that I've got Jace, the Mind Sculptor in there, and I've been told that the land combination wouldn't work very well so I've added 2 fetch lands. The deck's much better now, thanks again.

0
Posted 09 March 2010 at 01:21

Permalink

I would put the hexmage in atleast 2
but overall the deck is fantastic!!

0
Posted 10 March 2010 at 01:29

Permalink

Haha thanks man can't wait to try it out!

0
Posted 10 March 2010 at 10:17

Permalink

have you thought to put mind funeral

0
Posted 17 March 2010 at 13:37

Permalink

Yes but the problem is it takes up space which could be used for other things. However I do agree, it is a good card, might put it on my sideboard.

0
Posted 18 March 2010 at 01:39

Permalink