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some werewolves howling at the moon and chilling while dismembering villagers!
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Few things I see, take what you want, leave the rest. You play an aggro deck, why would you need Blasphemous Act? You'll kill all your guys, you don't want that. If you end up really needing that card that means you already lost anyway. You might wanna replace that with Shock or Prey Upon. 4 immerwolf might be a bit excessive. You hardly need more than 1 immerwolf out at one time. While they are good, the mayor is much better, maybe you could switch some for a green sun zenith or two. In my opinion, Wolfbitten captive is a much better than Reckless Waif as it can be boosted easily. You won't have many spells per turns to play and once you have enough mana, it will pretty much be a permanent 6/6.
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blasphemous act is to be used with full moon's rise; sacrifice full moon to regenerate all my werewolves, then i cast blasphemous act killing all creature or so, then launch an attack with all my survivor/regenrated werewolves! i will totaly give a try to switch 2 immerwolf for 2 green sun's zenith! i will try switching the waif for wolfbitten too! as soon as i have a couple try with these changes i'll see how i like it! thank you for your help!
Nice thinking about the blasphemous Act. I might try to get 1 or 2 in my own deck myself.
The way I see it is that Huntmaster is a trap for those that are going to play werewolves. He's good in a deck where he flips constantly. But werewolves loves to flip once and stay that way. Immerwolf is exactly what he hates playing with. It lets him flip once, but not again. Why not replace him with the much cheaper mondronen shaman? That way they have to pay for everything they play and immerwolf keeps her from flipping back. As far as a first drop, why would you not play both? In an aggro deck, you need a first turn creature. No ifs, ands, or buts about it. Here's my werewolves attempt. See how you like it and maybe toy with some of the ideas I used in mine. http://www.mtgvault.com/ViewDeck.aspx?DeckID=327283
Huntmaster isn't that much of a trap. Even if it doesn't change back to human ever you'll still get those for 4 mana : 4/4 Trample werewolf 2/2 green wolf 2 lives gained 2 damage to 1 creature 2 damage to a player In my opinion, it's totally worth it even if you have them only once.