First of all, I love stompy decks like this in standard, and yours looks pretty strong already. Meglonoths work well in decks like this. Also, I think the mana acceleration + Mayael would be a great way to get something truly scary and game ending out early, like Godsire or Progenitus. And finally, since this deck has plenty of green and white, you really should have at least SOME artifact and enchantment removal. There's nothing more frustrating in tournament play than realizing you're going to lose 3 games to some chump across the table just because there's no disenchant in your deck.
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i can certainly appreciate a good burn deck, but this one seems to be about 17 cards short of the 60 card minimum. Also, try including cards that give you more bang for the cost. Surging Flame doesn't go off all that often and if it doesn't it's dealing 1 damage for 1 mana, and that's too slow. Take a look at my Max Efficiency Burn deck and let me know what you think.
Well, I hesitate to say this since it seems to be the single most common comment on this site, but you really do seem to have too many 1of and 2of cards in this deck. That just winds up making it's play less consistent. Also, I have a mill deck that always seemed too slow to compete with decks that had a more conventional win condidtion... until I added Grindstone and Painter's servant. It's a possible third turn mill-out!