Legacy Blue White Control Deck

by planestalker on 29 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Blue White Control was always been my favorite archetype. It is I believe the most versatile and difficult deck to play against.

It often is the only deck type that has consistent answers to combo decks and
the white creature destruction often is strong enough to stop most aggro decks.

It also has excellent answers to most artifact and enchantment threats.

If you really want to win (and who doesn't) this is the deck type that will most likely do it for you.

How to Play

Against red direct damage and Hero's Downfall put in Flicker.
Against graveyard recursion put in Tormod's Crypt.
Against deck heavy in black or red put in Celestial Purge.
Against heavy enchantment put in Erase.

If you're worried about artifacts put in Disenchant instead of Erase.


Deck Tags

  • Legacy Tournament

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 13,110 times.

Mana Curve

Mana Symbol Occurrence

1639000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Blue White Control Deck

$2.5K? If you EVER lose with this deck...

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Posted 30 March 2014 at 21:47

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If you haven't been playing since Ice Age and collected and traded for a lot good cards like I have feel free to proxy.

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Posted 30 March 2014 at 22:18

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There's a well defined legacy archetype called miracles, that this deck looks similar to.
It plays sensei's top which lets it play terminus as 1 mana wrath and counterbalance as a way to counter most spells.
You may see something you like in that link
www.mtgvault.com/trollking21/decks/miracles-20/

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Posted 30 March 2014 at 22:43

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Hi Trollking21,

Yeah your deck is a lot like mine. The main difference is your deck has fewer Supreme Verdict (1) and relies more on Terminus. Your deck did get me to thinking maybe I should change the number of Dazes to 2 and add 2 Counter Spell. I also have entertained that thought of replacing Daze with Path to Exile what do you think is it a good idea?

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Posted 31 March 2014 at 00:17

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Daze is really bad in this deck because you want to hit land drops for ever, your trying to cast elspeth or jace with mana open. Path to exile is fine it lets you survive and you don't really care how much mana they have

All the differences just stem from running top. With top terminus > verdict and entreat > elspeth. Without it those cards are better

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Posted 31 March 2014 at 04:50

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So out go Daze in go Path to Exile

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Posted 31 March 2014 at 05:19

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No counterbalance + top? Lol, I love those two so much (though, only in borrowed decks. I neither own 3x tops nor any duals). Then again, I can tell you're trying to do something different from U/W miracles. I'd also try out moat.

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Posted 31 March 2014 at 05:44

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nice deck i love me some u/w control and i personally might run detention sphere in the sideboard against those pesky token decks or just as a overall amazing card

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Posted 15 April 2014 at 18:42

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