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Having fun making infinite mana 1. Argothian Elder + Maze of Ith + another mana land = Infinite Mana 2. Bloom Tender + Freed from the Real = Infinite Green mana 3. Bloom Tender + Pemmin's Aura = Infinite Green mana 4. Argothian Elder + Freed from the Real + land with Fertile Ground= infinite any color mana 5. Argothian Elder + Pemmin's Aura + land with Fertile Ground= infinite any color mana 6. Cloudstone Curio + 2 Clouds of Faeries (one in hand) + Sapphire Medallion + 2 lands to cast Cloud of Faeries = Inifinite Mana 7. Argothian Elder + Wirewood Lodge + a land with Fertile Ground = infinite any color mana What I'm going to do with all this mana. Infinite mana + Nemata = Infinite number of Infinite Power/Infinite Toughness saprolings tokens Infinite mana + Gelatinous Genesis = Infinite number of Infinite Power/Infinite Toughness ooze creature tokens Infinite tokens + Blood Artist = Infinite opponent life loss + Infinite Life Gain for you XGGG mana + Genesis Wave = Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard 100 mana + Helix Pinnacle = You win game
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Hey RoboRisu, Not exactly sure what you're saying about the Maze of Ith. But assure you the combo Argothian Elder + Maze of Ith + another mana land = Infinite Mana is a very well known combo and was the reason Argothian Elder was banned in Legacy for quite awhile. Here's just one of many semi-official site that proclaim its legality http://www.magicdeckvortex.com/COMBOS_INFINITE_mana.htm here's an explaination how it works: The combo works. You don't have to declare the Elder as an attacker more than once. After you've done that, it will be an attacking creature until end of combat (except if some effect removes it from combat). Maze of Ith doesn't remove the targeted creature from combat, it will just untap it and prevent all damage from it. So, you can use Maze on Elder, then tap Elder to untap Maze and some other land, then repeat this as many times as you want. Only one thing has changed: the mana now disappears at the end of the step, not the phase (and it won't cause mana burn).
But it is true that the only way to win with the Maze of Ith combo is with Helix Pinnacle, the mana will empty once you leave combat, unless you have a way of allowing it to stay in your pool. *Cough Omnath Cough*
I really enjoy the decks you put out and the combos you make planestalker, they are all very interesting and generally pretty original for the most part to my knowledge at least. Keep it up =p For this deck, always a fan of infinite mana combos and good choice of cards for it, you have infinite creatures, insta-win, and play out your whole deck, nice, mostly because genesis wave is a personal favorite for me i'd say add a second. But realistically for this deck the best cards to add a second one of would probably be helix pinnacle or gelatinous genesis.
Hi Chewrida, Glad you like the deck. Sorry to dissappoint you but all these infinite mana combos I looked up. But often the way I combine and use my infinite combos is unique to me. This deck has an over abundance of infinite mana combos. Realistically this deck should be cut down to just one or two infine mana combos and the rest of the deck such be devoted to finding, protecting, and abusing the combo. I just posted this deck because I want players like yourself to see various different types of easy to use infinite mana combos so they might inspire you to make your own deck abusing them. When you see one of my deck labeled tournament and it has sideboard then you will be seeing a deck that is a really serious deck. Most of my decks are casual and made for the joy of doing crazy silly stuff with MTG cards. I have couple low cost Legacy Tournament decks that haven't got many comments here are the links Low cost Red Deck Wins deck Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=354189 Low cost Goblin deck Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=354232 Here's a tourney combo deck with a very rarely seen combo that I'm quite happy with Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=353107 Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=354232
I didnt think this deck was meant for more than the fun of the combos, I just enjoyed seeing them and the ways you were going to use them. And I'll pretty fond of the infinite cloudstone curio creature combo you have, it's like an alternative to myr retriever and all it's combos. I kinda wanna make a cloudstone curio deck now haha. But I enjoy seeing tourny worthy decks, I have a few that i would probably take to a tounry, not sure completely how they'd do but i think I would do ok with them from what I've seen the decks do and what I've seen of other tourny worthy decks. Check them out if you'd like, it's mostly these 3, tho all my decks will eventually have tourny potential, I would just have the most faith in these, especially since they are the closest to being completed. Quick kill elemental (generally wins by 3rd turn and can win on first too) http://www.mtgvault.com/ViewDeck.aspx?DeckID=147003 Angel/Elf (can genesis wave, primal surge,or play any angel in the deck on third turn for over 15 mana) http://www.mtgvault.com/ViewDeck.aspx?DeckID=228535 Retriever Death (This deck is pretty mean tho it's winning combo is easily disrupted, so it's iffy) http://www.mtgvault.com/ViewDeck.aspx?DeckID=230962 I might have some other decks that would have tourny potential but these three i would have the most confidence in at the moment.