Immerwolf Deck

by planestalker on 03 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (4)

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Deck Description

I'm in the process of making 4 standard decks based on all the four gold "Captains" in Standard:
1. Stromkirk Captain - Vampires
2. Diregraf Captain - Zombies
3. Drogskol Captain - Spirits
4. Immerwolf - Wolves and Werewolves

Creatures in the deck should generally be of the type that the deck's Captain supports.

This is the rough draft for the Immerwolf Deck.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 4,088 times.

Mana Curve

Mana Symbol Occurrence

0022426

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Immerwolf Deck

I would take out ratchet bomb b/c it kills all your flipped dudes.

1
Posted 03 May 2012 at 19:05

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Well I was thinking. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control in response to popping of the ratchet bomb

But if you were thinking what about the humans? Remember I also have 4 Moonmist to turn all the humans to werewolves.

But if you think it still is too risky. I don't know what to say other than some times you've got to sacrifice some of your creatures for the greater good.

0
Posted 03 May 2012 at 20:08

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but it doesnt save immerwolf

1
Posted 04 May 2012 at 23:40

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