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A while back I made a legacy deck that was made of mostly uncounterable spells and creatures https://www.mtgvault.com/planestalker/decks/cant-counter-this-deck/Today, I started to wonder what would an all uncounterable Commander deck look like. This is what I came up with. It is made up of most of the better noncounterable cards I could find.
General Game Plan:1. Mana ramp (the only part of the deck that can be countered)2. Have fun having your creature spells, sorceries, and instants not being countered.
This deck has been viewed 718 times.
NOTE: Set by owner when deck was made.
Looking at your basic lands I see some sort of system going on.Wanna share the Intel or should I crack the code ? :)
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Hey Wickeddarkman, Here's the Intel:So putting a deck like this is not hard. First get an idea that you can easily research. This one was uncounterable creatures and spells. Use MTG database to get the list of uncounterable cards and put them in a spreadsheet.I got lucky in the search and came up with about 78 or so cards. So all I needed to do was add a list of lands and I'm pretty much done. Next I search through MTG vault for a highly liked 5 color Commander deck and copy the lands into the deck. The deck still needs ramping cards and tuning. I put in the ramp cards (artifacts and ramp spells that every EDH decks should have and I know from memory) and weed out the weak uncounterable cards till I have a 99 card count. The final step was easy. I needed to find a good 5 color Commander for the deck (I decided that Urza, Academy Head Master was the most fun) and the deck is done except for the how to play, label tags and deck description. I probably could of figured out a better land base; but I was feeling a little lazy. In fact, the first set of lands I tried I didn't like so searched up a better set. Total time building the deck about 2 hours (1/2 hour for list of uncounterable spells, 1/2 hour finding land base, about 15 minutes tuning deck, about 15 minutes writing up deck description. Hope that was informative.May you always make your own good luck,Planestalker
You got lucky with the mana when picking a liked mtgvault deck, because after a closer look the mana is distorted in proportion. Your luck rests in adding the ramp as it fixes things more or less.Many of the most liked decks on mtg are liked by trolls spamming the place, which is why I meddle so much.I just hope you didn't copy this mana from someone on the good users list.I suggest you use their work rather than the most liked decks, because you can't trust likes alone :(Here's a breakdown of how many lands can produce a given color in your deck.Plains = 16Island = 11Swamp = 12Mountain = 10Forests = 13In normal 60 card decks you need a minimum of 12 sources to reliably cast a card with two of the same mana (ww, uu and so on)So in an EDH deck the base for black, blue and red must be quite awful.And the number of green mana sources is probably dangerously low.I like the methods you used to design the deck, but they it's based upon a trust that you are dealing with quality material of others, but quality in mtgvault is low, and so your method will become distorted by the material you used.I hope this is an eye opener for you.Don't trust mtgvaulters, not even me.I strive to produce greatness, but I usually venture outside some safety zones of my own.I usually mark my best material with competitive, but I wouldn't trust that tag in here.I use mtgvault as an inspiration, but I only use top8 results as trusted quality source when a number of decks share the same cards... I place some trust in the people on my good users list. Some...Enough bitching, carry on my wayward builder...