56 Land Deck!!!(60 cards total..

by planestalker on 01 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I'm so thrilled ;-()

I just self discovered Treausure Hunt and Mana Bond combo and threw this deck together.

Enjoy!!!

Treasure Hunt
Sorcery, 1U (2)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Manabond
Enchantment, G (1)
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

Basic Play

1. Mulligan till you have Treasure Hunt.
2. Lay land until you have 1U and G
3. Cast Treasure Hunt (hope its not countered)
4. Draw library until you get Mana Bond cast Mana Bond (and again hope its not countered and hope you drew alot of lands into your hand hand and hope mana bond was not the last card in your library ;-))
put all those lands into play.
5. Next Turn attack with a bunch of man lands and hopefully win.

Any ideas to improve deck welcomed.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

64
Likes

This deck has been viewed 65,610 times.

Mana Curve

Mana Symbol Occurrence

02002

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 56 Land Deck!!!(60 cards total)

wuut, cool! XD

1
Posted 01 April 2011 at 22:37

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Glad you like it any decks you want me to look at?

0
Posted 13 April 2011 at 19:57

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muligan until u have the trasure hunt
AHAHAAHAHAHAHAHAHAHAHAHAAHAHH ok i stoped there

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Posted 01 April 2011 at 22:55

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Glad you got a laught out from this deck and my comments any decks you want me to look at?

0
Posted 17 April 2011 at 18:42

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- Mulligan till you have Treasure Hunt? Errrh... right... good luck with that.
- 1 Manabond? Like, keep drawing land until you finally draw that one Manabond? Good luck with that as well. Most decks, even really slow ones will have beaten you long before you finally draw it in case it's at the very bottom of your library.

The concept is kind of interesting, but... you can do better than this.

Have a look at my Speedfall deck to see a slightly more effective way of laying down a lot of land and actually also having a better and more immediate use for them.

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Posted 02 April 2011 at 00:18

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might as well have 2 or 3 of each spell though right? then youd actually pick one up for sure.

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Posted 02 April 2011 at 02:07

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Hi Kharay1977,

Hmmm, what can I say. Either you don't get the concept of the deck or maybe what you really meant to say "Like, keep drawing land until you finally draw that one Treasure Hunt?"

Concept of deck.
Once Treasure Hunt is cast the deck automatically will keep drawing until the one and only Mana Bond is found that is what Treasure Hunt does "Reveal cards from the top of your library until you reveal a nonland card" the only other non-land card is Mana Bond! No Luck needed!!!

But maybe what you really meant to say keep is drawing land until you finally draw that one Treasure Hunt. But as I say in step 1 it is assumed you will have mulligan's until they get a Treasure Hunt and as Castroa so rightly says in respond to this step AHAHAAHAHAHAHAHAHAHAHAHAAHAHH as the chance of this happening with a regular tournament mulligan are around 7/60 or a little over 10% of the time. This is not good odds. But if your casual group allows for all land mulligans like mine does the odds jump to 50% so.... I can rightly say you can begin with a Treasure Hunt in hand.

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Posted 02 April 2011 at 05:59

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Hey Kharay1977,

Have looked at your Speedfall deck left some comments and minor suggestions.

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Posted 02 April 2011 at 06:30

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Pretty similar decks exist in competitive legacy, but they run about 43-45 lands. The idea isn't stupid, but the number of spells you're running is. Try 4 Treasure Hunt and 2 Manabond, it will be less impressive when it works, but will work many, many times more often.

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Posted 02 April 2011 at 02:22

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is actually go for 2 and 2

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Posted 02 April 2011 at 02:50

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Hi Gifts and berkner,

Thanks for input. Have made adjustments to deck and Title of Deck accordingly. Having never made a deck quite like this before I thought keeping it as simple as possible would insure the combo would work as long as its not countered or have bad luck and the mana bond is close to the top of the library.

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Posted 02 April 2011 at 06:07

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Try Adding Some Serum Powder :)

1
Posted 03 April 2011 at 03:27

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Hi themagicjan,

Thanks for the input. Think I'll add 1 serum bond and take out 1 mana bond.

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Posted 04 April 2011 at 03:38

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Why add serum powder when you could add an extra treasure hunt instead and not have to mulligan in the first place?

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Posted 14 April 2011 at 04:46

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Lol at turn 1 dark depths turn two treasure hunt draw until manabond and hopefully you had a hexmage in opening hand turn 3 use hedgemage and attack ftw xD too bad it wot happen but it would be funny.

In regards to this deck, i dont like decks where you cant last without a card. Soo im not a big fan i think more around 45 lands would be better:/

Plz take a looksies at my "invulnerable" deck lol
http://www.mtgvault.com/ViewDeck.aspx?DeckID=157985

1
Posted 14 April 2011 at 02:29

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Took a look at your "invulnerable" deck . Left a few comments and suggestions.

Yeah, is this is more of a joke deck. Fun to pull out for a quick laugh.

Tell your friends you have a deck that 56 of its 60 cards are lands and it can sometimes kill in one turn (not turn 1) if not countered and that it doesn't use fastbond, channel, zuran orb & petried field or any tutor card and they might be intrigued enough to let you play it the Treasure Hunt just to let them see how the decks works.

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Posted 15 April 2011 at 21:29

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idk i like it. somthing that will confuse the junk outts the opponet. its fun comment my token weenie deck if u get the chance plx its weenie soldier token i believe

1
Posted 14 April 2011 at 07:42

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Hi portugaltheman6,

Took a look at your weenie soldier deck and left a few comments and suggestions. You got me thinking of making a new infinite soldier deck. Should be posting it soon. If you'd like to look at a legacy soldier deck I made check out Soldiers! Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=170060

0
Posted 17 April 2011 at 21:56

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Peronally I'd ad 2 cards to it to give your mana beef. hydra protean and stampede.

2
Posted 14 April 2011 at 17:00

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Interesting ideas Findfishy,

The hydra protean is a very nice card I'm not so thrilled about stampede but in any case both cards would interfer with the drawing of the manabond which is really bad for this deck. I have toyed around with adding in tutors though.

If you have any deck you'll like me to check out post a link.

0
Posted 17 April 2011 at 18:53

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The idea of stampede (actually overwhelming stampede) is to bring all your lands up to the same strength of the hydra and give them all trample. The only way to survive that is damage prevention

Heres a red hord deck I'm thinking about building

http://www.mtgvault.com/ViewDeck.aspx?DeckID=173798

0
Posted 18 April 2011 at 13:02

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yeah one counter would ruin your day, also you really do need 2 more Treasure Hunt.

1
Posted 14 April 2011 at 20:04

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Ta-kun,

Thanks for the input. If there is any deck you'd like me to check out post a link.

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Posted 17 April 2011 at 18:55

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You need 4 treasure hunts for sure and also when you mulligan you lose 1 card for each time you mulligan. In casual most people don't do this UNLESS you mulligan to find ONE CARD!!! Interesting deck tho.

1
Posted 14 April 2011 at 21:33

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Thanks for your input any decks you want me to look at?

0
Posted 20 April 2011 at 00:09

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"THIS IS A NICE COMBO" ~ your opponent's final words

1
Posted 14 April 2011 at 22:24

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Hi vinesofvastwood,

Thanks for the input. If there is any deck you'd like me to check out post a link.

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Posted 17 April 2011 at 18:57

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sweet deck I love it

1
Posted 15 April 2011 at 00:56

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Hi stuffydoll,

Thanks for the input. If there is any deck you'd like me to check out post a link.

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Posted 17 April 2011 at 18:58

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serum board is a bad idea, it could interupt your spell and force you to discard everything

1
Posted 15 April 2011 at 01:26

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Hi Branden,

Very good point. Testing of deck proved your point to me. Adding serum actually decrease the odds if getting Mana Bond while it only slightly improved odds of finding Treasure Hunt

Thanks for the input. If there is any deck you'd like me to check out post a link.

0
Posted 17 April 2011 at 19:01

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Each time you mulligan, you draw one less card than before. The chance you'll get your Treasure Hunt by mulligan is only 38.6%, and that's assuming you mulligan all the way down to one card, which is very dangerous. If you only let yourself mulligan down to five cards, then your likelihood of getting your Treasure Hunt is only 27.2%.

If you compute the likelihood of drawing Treasure Hunt *and* a blue mana source by your second turn, you actually dip slightly below a 1/3 chance of success, and that's assuming you mulligan down to one card.

It just won't work often enough to be a reliable strategy. Otherwise people would actually play a deck with 1 Fastbond and some lands and some Banefire type spells, and then mulligan for Fastbond.

1
Posted 15 April 2011 at 03:02

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Yeah the more I test the desk the less I like serum powder.

I'm replacing Serum Powder with a Treasure Hunt. and replacing one of the Treasure Hunts with Mana Bond

After testing deck alot alot Berkner was right 2 Treasure Hunt and Two Mana Bonds seems to give the best overall chance of hitting the combo.

While 3 or 4 Treausure Hunts does increase chance of getting Treasure Hunt through Mulliganing they also significantly reduce chance of finding Mana Bond after casting Treasure Hunt and also do not allow enogh lands to be laid by Mana Bond to kill opponent on 2nd turn.

With 2 Treasure Hunts and Two Mana Bonds after much testing I find

Pulling a Treasure Hunt with 7 new cards (as allowed by my gaming group) after each all land hand mulligans is at about 40%

Pulling a Mana bond after casting of Treasure Hunt is exactly as would be expected at 50%.
So 40% times 50% only gives only 20% chance of deck working properly for a win. And the chance actually is lower than that because occasionally the mana bond comes too early before you can get enough lands into your hand to do enough damage 2nd or 3rd turn to win.

The real trick is to talk your game group into letting you mulligan until you have a Treasure Hunt in hand and not allowing use of counter spells on first turn. Like that would could really happen ;-))

0
Posted 15 April 2011 at 20:15

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Not to mention, you now run the risk of a 1 in 3 chance that casting Treasure Hunt will give you a Serum Powder and no Manabond...

1
Posted 15 April 2011 at 03:03

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you should use simic growth chamber instead of th threshold land

1
Posted 15 April 2011 at 04:53

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Hi dagbaker

I'm not sure what your reasoning is for simic growth chamber and against threshold land.

While simic growth does speed up mana a little bit It does nothing to help attack opponent it even returns a land in play back to hand as it enters the battefield causing me to lose a potential attacker
and this deck needs all the attack lands it can get. into play.

In group games in which this deck has been mostly played getting out mana fast has not been a big concern. The really big concern with this deck is counterspells. If fact, I've toyed around with putting in

Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

If it wasn't for the comes into play tapped trait and it being a legendary card (and mana bond requires all lands in hand to be played, thus increasing chance of 2 Boseiju canceling each other out of existance) this would be a great card for the deck.

0
Posted 15 April 2011 at 20:10

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I WOULD DEFINATELY PLAY THIS DECK!!!!!!

1
Posted 15 April 2011 at 06:45

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ARMAGEDDON! What now??? JK funny but the "Mulligan rule" hasn't been explained to you or you are just really luck cuz i don't see this going off every time.

1
Posted 15 April 2011 at 22:11

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Hi TurnZero,

I am well aware that this deck won't off everytime. As I said earlier:

Yeah, is this is more of a joke deck. Fun to pull out for a quick laugh.

Tell your friends you have a deck that 56 of its 60 cards are lands and it can sometimes kill in one turn (not turn 1) if not countered and that it doesn't use fastbond, channel, zuran orb & petried field, any tutor card or any banned or restricted card and they might be intrigued enough to let you play the Treasure Hunt just to let them see how the decks works.

The real trick is to talk your game group into letting you mulligan until you have a Treasure Hunt in hand and not allowing use of counter spells on first turn. Like that would could really happen ;-))

0
Posted 15 April 2011 at 23:59

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awesum fun deck

1
Posted 16 April 2011 at 04:08

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Glad you like it any decks you want me to look at?

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Posted 17 April 2011 at 18:32

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cool concept it's crazy i like it

1
Posted 16 April 2011 at 23:38

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Glad you like it any decks you want me to look at?

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Posted 17 April 2011 at 18:33

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ummmmm.... valakut.... 16 island, forest, mountain, 4 valakut, 4 manabond, 4 treasure hunt... now thats only vulnerable to counterspells and land destruction. usually turn 2 win way more than this. grammar bad. tired must, slow down on magic...

1
Posted 17 April 2011 at 14:56

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Hi Mitrogi,

Thanks for input. Why don't you post your deck idea? Your deck is in a real sense very different from mine as my win condition is based only on attack lands and your is based on valakut and some attack lands.

As for slowing down magic if I had choice between sleep and playing Magic. I think Magic would win. Keep having fun and may you always make your own good luck.

Planestalker

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Posted 17 April 2011 at 18:41

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Hey, I really like the concept you got going on here, something I had thought about but couldnt figure out how to make it work.

If you got some time check out my mono white infect; has tested pretty good thus far, just missing something. http://www.mtgvault.com/ViewDeck.aspx?DeckID=170986

1
Posted 18 April 2011 at 13:49

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Hi Leimana,

Glad you like the deck. I've Left a few comments and suggestions on your infect deck.

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Posted 20 April 2011 at 00:07

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soooooooooooooooooooooooo coooooooooooooooooooooooool!!!!
if you want, i'm making a squirrel deck, advice on my decks wud be amazing!

thnx!!! :D

1
Posted 19 April 2011 at 05:20

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Hi whitenight91,

Took a look at your squirrel deck and left a couple comments and suggestions.

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Posted 20 April 2011 at 05:04

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What a wonderful deck! I thought it was a joke when I read the title...Very creative I must say.

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Posted 19 April 2011 at 07:51

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Glad you like it any decks you want me to look at?

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Posted 20 April 2011 at 00:10

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Hey Findfishy,

Took a look at your goblin deck and left a few comments.

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Posted 20 April 2011 at 06:02

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I thought this was cool...it cracks me up too....nice job :)

1
Posted 20 April 2011 at 08:47

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Glad you like it any decks you want me to look at?

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Posted 25 April 2011 at 18:07

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xixixi nice deck :) :) it has a really good point ^^

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Posted 27 April 2011 at 21:04

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prinsallan has deleted this comment.

Posted 13 October 2012 at 13:09

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I think my approach is better:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=394525

Also, you have to few blue manasources- when you finally get a Treasure Hunt with your version- you dont have the blue mana to play it ;/


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Posted 13 October 2012 at 13:10

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I was poking around at an idea for a land deck as well lol may i suggest Terra Eternal and Bear Umbra?

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Posted 28 July 2014 at 01:53

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