The evolution theory

by planesrasta on 09 May 2013

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Evolution. It takes place over millions of years... Or just a few turns.

How to Play

Turn 1: cloudfin or experiment
turn 2: gyre sage
turn 3: renegade, other two evolve
turn 4: master biomancer, everything evolves, renegade gives other things extra counters
turn 5: species gorger, enters with 2 counters, everything but biomancer evolves, renegade gives extra counters to all but biomancer
turn 6+: bounce gorger until renegade stops evolving, then return renegade, then return biomancer &play renegade, then return gorger and play biomancer, and repeat the process starting from turn 5.

ooze flux also works great for keeping renegade evolving

Deck Tags

  • Simic
  • Evolve
  • +1/+1 Counters
  • U/G
  • Standard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,075 times.

Mana Curve

Mana Symbol Occurrence

0280041

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The evolution theory

Shocks and dual lands have a 4-per-deck limit.

0
Posted 09 May 2013 at 19:24

Permalink

wow didn't know that thanks

0
Posted 09 May 2013 at 19:25

Permalink

Sure thing!

0
Posted 09 May 2013 at 19:26

Permalink

training grounds + paradise mantle + gilder bairn= infinite counters on anything you want. http://www.mtgvault.com/nba1523/decks/rare-candy/

0
Posted 09 May 2013 at 20:16

Permalink