Scars of Mirrodin Myr Deck sug..

by PJN on 22 September 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

can't wait to test it out

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

1
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This deck has been viewed 2,229 times.

Mana Curve

Mana Symbol Occurrence

210000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Scars of Mirrodin Myr Deck suggestions welcome

Seems pretty good.

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Posted 23 September 2010 at 04:50

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Looks good, definately a flood of mana and artifacts

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Posted 23 September 2010 at 15:05

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I don't think 4 reservoirs are necessary. I have tried running 4 in my myr deck and find I keep having a couple in play and no myrs to play with them. True they can bring myrs back, but you only need one for that. You have enough mana from the gold myrs and palladiums to continue recycling myrs once you hit a reservoir. With the spellbombs you are more likely to draw into one and with the salvage scouts you can recycle the spellbombs and also get another 1/1 myr with the myrsmith. So I would say to remove a reservoir and add a myr propagator. Those guys are pretty cool as they can continuously act as blockers. Any help?

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Posted 25 January 2011 at 16:10

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I think going myrs by themselves arent so good, But going infinite with them always wins you the game if you can get it off --- just ideas --
4 myr galvanisers
4 palladium myrs
2 myr sires (for your turbines or kuldotha forgemaster)
Kuldotha forgemaster (1-3)
3 myr reservoirs
Myr turbine (again 1-3)
2 myr battlespheres
1 Gelatinous genesis
1 Red sun zenith
1 untamed might
2 ichorclaw myrs
1 BLIGHTSTEEL!
any of the mana giving myr are MUSTS.
Anything else. Idk

these are just ideas, not an actual deck, you can put loads of things in, like worm coils and thopter assemblys (high cost, awesome artifacts for the kuldotha forgemaster.)
but ---- combos ---- :D
3 myr reservoirs -- for your 4 myr galvanisers (incase of some bastards who like to wrath :P ) -- for your 4 palladiums -- so you can go infinite with things red sun zenith, gelatinous genesis (things that cos x) etc. (Ichorclaws are stupidly awesome in my opinion - cos usually players take the 1 infect instead of getting their crap infected, when this happens you can just untamed might for 9+.LOL)

Myr turbines and get as many myrs as possible(like your galvs.) or battlesphere! and start owning.
Heres a cool trick,
Turbine for battlesphere, then sacrifice it and 2 of the myr to the forgemaster and get something awesome like a blightsteel or wormcoil.
Use reservoir to get your battlesphere back and play again, getting 4 more myr (you can also sac. the myr sire). this is fun.... :)

I would chuck in like galvanic blasts to clear some things for 4 damage (myrs = artifacts = METAL CRAFT!).. shimmer myr (?) for flash or... COAT OF ARMS!!! idk.. haha, just made these up.. It has potential tho. help??

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Posted 20 April 2011 at 10:28

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evilundefined has deleted this comment.

Posted 20 April 2011 at 10:33

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