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This is a myr deck but it isn't going to use genesis wave, instead it will try to make infinite Tokens. Card explinations: Myr Battlesphere: Used to get tokens onto the battlefield and as a game winner. Myr Galvanizer: He is used to pump myr's and in a combo with Palladium myr and another Myr Galvanizer for infinite mana. Myr Propagator: He is used mainly for tokens. Use him in conjunction with the myr combo above and you have infinite Myr tokens. Palladium Myr: Used as a source of mana and useful in many of the combo's. He is essential to the deck just like Myr galvanizer and Myr Propagator. Myr Turbine: He is used not only for Myr Tokens, but also to find Myrs that I need in my combo's. Myr Welder: Used as a counter against someone destroying part of my combo. If I have a Myr Galvanizer and a Palladium Myr in the graveyard and a Myr Galvanizer on the battlefield, then this guy can get the abilities of both of the Palladium Myr and the Myr Galvanizer and rule the battlefield. Shimmer Myr: He is used to make your artifacts a little stronger by giving them flash. Myr Superion: Myr Superion is made to be used with Palladium Myr, in the fact that he needs creature made mana to be cast. He is a brute force guy that is also a great blocker. Shrine of Loyal Legions: He is used to make Myr tokens. You cast him in the beginning and when your in a pickle, make myr tokens to defend. Myrsmith: Used with other Myr's if you are short on myr token makers. You can make 2 myr's for the price of 1 and an extra mana. Tempered Steel: He is a game winner if you play him when you got your tokens out. He makes those weak 1/1 Myr creatures into 3/3 strong tokens. He is very good in this deck. Master's Call: Token maker.
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