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Mono-Red Land Destruction*, for those that love the smell of napalm in the morning. Why play such a heinous and destructive deck? Because my opponent's can't kick my ass if I cut off their legs (figuratively).*Soul not required.
"How to play it" Sure, here goes:1) Play lands and mana rocks (artifacts that produce mana)2) Kill all the lands.3) Yes, I said all the lands, all of them.4) Rebuild using mana rocks, kill any new lands people play.5) Kill the people who keep playing lands to prevent them from playing any more.Fun things to do:1) The new "Treasure Nabber" card lets you steal their mana rocks temporarily, which will be the only things they have left to fight back with. Also, thinking of adding "Mycosynth Lattice" which would turn all their lands into artifacts...2) Karn and Krenko can build armies out of thin air, not that the air will be all that thin after the atmosphere is clogged with debris.3) When playing "Myojin of Infinite Rage", put the divinity counter on it, grip onto it tightly like you are about to pull the ripcord on a parachute and make a big dramatic motion as you pull it off to destroy all the lands.4) Do your opponents have creatures with death-touch or are otherwise huge? Play "Bearer of the Heavens" and play chicken with them. See who blinks first after you have nuked the world a couple times already.5) You know what's great about "Decree of Annihilation"? If you cycle it to only destroy all the lands ("only" destroy all the lands he says) you draw a card, and since it's an ability and not a spell being cast, they can't counter it.6) Fun fact: Casting "Blood Moon" on turn one can cause premature hair-loss.7) There are exactly two indestructible lands in all of Magic, they are kind of like those nuclear bomb shelters they used to build in the '50s.
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NOTE: Set by owner when deck was made.