Oh nono, that's not what I meant, I love Jungle Shrine! Just think you need some more green-producing lands, that's all. I like the deck :)
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Grave pact?
Low defense, as in...a tougness of 3? 'Cause that's the lowest toughness I see here. The basic point of giants is to, as your title says, STOMP over your opponent. If you're too afraid to loose one or two of your giants in the process of attacking your opponent, then there's no point but to wait for this deck's single Soulblast to show up. Also, needs mana acceleration. Lowest cost in here is three. Honestly, it just looks like you piled a bunch of giants into a deck, and added a Soulblast. Not very original.
I just made a deck like this!! Haha, It's called Deathly Boost/Burn, based around Pyrohemia and the Deathbringer Thoctar. Since you're adding green, though, this changes some things. I wouldn't do the Malfegor, if I were you; it makes you discard your hand, which is definitely something you might need, haha. Kresh is AWESOME. But if you're gonna have that many algae gharials, definitely add some dual lands to produce green, or maybe just some forests. Agreed, betrayal of flesh is mehhh, if you want to get a creature back from the dead, use Dread Return, since its flashback cost is sacking 3 creatures. Also, WAY cheaper. Screw Chill to the Bone, if you're gonna go with all sets, use Innocent Blood or a good old Pyroclasm. Or Simoon, since you're running green too. Blood Cultist...I have a few doubts about. It specifically says "when a creature dealt damage by Blood cultist is put into a graveyard," which with you're current conditions will probably be almost never. And with all the Gharials and Drakes and stuff, the Cultist won't do ANYTHING to help your win condition. Overall, I think it needs work.
Ahh ok! Great job on making the most rated decks list!
Oh, and did you ever think about adding Everlasting Torment? Just for the lolz.
I freakin' LOVE decks like this. Any Idea how much it would cost?
*smacks forehead in shame*
I looove the idea for this deck, green/blue madness never really occurred to me for some reason. Just a few things, though: I understand the idea of flashbacking the Deep Analysis, but there are definitely better draw cards out there, especially for this deck, such as Careful Consideration. I personally think you have enough draw already, so having different a flashback card would be good. (cough add more Roar of the Wurm cough) Daze is meh, but whatever floats your boat I guess. And with the Aquamoebas and Wild Mongrels, is the Courier and Looter really all that necessary? I just think there are better cards that you can put in there is all. Overall, though, a GREAT deck that I'd be glad to play with.
I heart kavu!!
It's easier than getting chlamydia from a hooker.
Personally, I'd take The Rack and Lavaborn Muse over Megrim, but that's just me; overall, a great deck.
I would use Vivid lands here, perhaps. Oh, and definitely 4 Gemstone Mines. I like the Child of Alara/Phoenix combo, I would play a little more on that and get more child of alaras and phoenixes if I were you. The Banefire seems almost unnecessary with the tribal flames in your deck, perhaps use it as a sideboard card? So, all in all, I'd cut: Violent Ultimatum, Banefire, Path to Exile (you have TWO plains), Rushing River (same argument), and Wall of Denail (again). I'd add: More Child of Alaras, 1 more phoenix, another archangel, 4 gemstone mines, some vivid lands, some board wipers somewhat like child of alara, and DEFINITELY some mana-generating green creatures.
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