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NOTE: Set by owner when deck was made.
Still thinking of some changes:MAIN+ 1 Munition Expert+ 1 Goblin Chieftain+ 1 Sling-Gang Lieutenant- 1 Goblin Chainwhirler- 1 Skirk Prospector- 1 Chalice of the VoidSIDEBOARD+ 1 Relic of Progenitus+ 1 Dragon's Claw or get rid of all Dragon's Claws- 1 Blood Moon- 1 Munition ExpertAnd/or something to deal with UWx controls playing Battersculs/Swords/Jitte... No idea now.
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Removing Prospector might be a good idea because you don't have something except for Tarfire to play instant. I think it isn't really a ramp if you just exchange your gobbos for mana and then sit on an empty field with nochting except a Chieftain or Warchief. I won't remove Challice because you play it either as a 4 drop or in sideboard.You could consider adding some prison cards to the sideboard like Ensnaring Bridge so you are protected against Batterskull but can sneak your gobbos or simply hit them into your opponents face