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This deck plays by the actual rules, being that you can only interrupt the combo with an instant (or by targeting another creature in the graveyard). This deck wins by the third turn nine times out of ten. For those of you that do not know the way the combo works I will include a brief description. With Worldgorger Dragon in the graveyard, you target it with Animate Dead (or Dance of the Dead or Necromancy). When Worldgorger comes into play, you exile all permanents (including the Animate Dead). When Animate Dead leaves play, Worldgorger Dragon dies. When Worldgorger Dragon goes to the Graveyard, all of your permanents come back into play. (Here's the tricky part) All permanents enter the battlefield untapped, UNLESS stated otherwise on the card. This includes lands. So you IMMEDIATELY tap all of your lands and target Worldgorger Dragon with the Animate Dead again. Here's the kicker, this combo will go on forever unless you interrupt it with an instant or you target another creature in your graveyard. Thus the need for Ambassador Laquatus, Ghitu Fire, Volcanic Geyser, and Vampiric Dragon. The Vampiric Dragon is in the deck, as a last ditch effort, to take on any infinite token combos. Enjoy! This deck will win big.
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Hey bro yout deck costs over 2,000 grand at best. I'm just saying. Worldgorger Dragon isn't that good of a reanimator target. Iona is also a 7/7 flier, but she also locks down your opponent. Inkwell has less evasion, but is the most likely to remain on the field. Worldgorger should only be used if you want to trigger a lot of come into play effects at once. I have no idea why Vampiric Dragon is in there.
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Dude, the point of the Worldgorger combo is that it creates an infinite mana loop. With that loop, I can use Ambassador Laquatus' Ability, Ghitu Fire, Volcanic Geyser, OR Vampiric Dragon to mill, burn, or kill mass amounts of creatures. THAT IS THE ONE AND ONLY POINT OF A WORLDGORGER DECK. If I wanted to run Iona, I would use better reanimate cards. The fact that I am using the enchantments is what makes this combo work. Try it like this. I win 3rd turn nine times out of ten with this deck. I am capable of a first turn victory. AND I guarantee victory by turn five.
As for cost: The only reason it is so high is the Badlands. They can be replaced with any dual land that comes into play untapped. I prefer my Badlands, but then again, I already own them.