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Sol Ring, Barbed Sextant, and Wild Growth will give you the mana that it takes to play the big creatures on turn 2 or 3.
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barbed sextant isn't going to give you any extra mana because it costs one to produce one of any color
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Valid point, and the sol rings are banned everywhere except vintage but there they are restricted, but I'm not really one for legality either so its ok by me. But yeah, the sextant thing could be a problem. Maybe some Llanowar Elves to help you out.
I know that it is ment to git Wild Growth and Sol Ring on turn 1 so that you will have mor mana. You will play Sol Ring, Barbed Sextant, than Wild Growth.
The Llanowar Elves don't have haste so it will be 1 turn longer then with the Barbed Sextant.
the elves might be a tad slower than what you described, but I still feel they would be a good addition. Turn 1: Land, ring, sextant, elf? that way you have the same amount of mana out as your other 1st turn move but now you have 2 ways to do it and are not relying solely on wild growth. Know what I mean?
You have a good pont.
how bout devoted druid? espically since this deck isn't standard you can combine him with slagwurm armor on turn three to put out a total of nine mana
I don't have that card good idea.