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Plays like regular Unstorm, but with the power of Aria of Flame and Clockspinning.Infinite Mana combo:1) Pyromancers Ascension Active2) Noxious Revival + Manamorphose in graveyard3) Noxious Revival + Manamorphose in hand4) Play Noxious Revival targeting Noxious Revival and Manamorphose in graveyard5) Play Manamorphose Drawing 2 (MM and NR) adding 4 mana (Green, Red, Any 2)6) Repeat from step 4 netting 1 mana of any color each timeInfinite milling:1) Have infinite mana2) Have Thoughtscour in graveyard and in hand3) Switch Manamorphose for Thoughtscour (targeting opponent) in the infinite mana loopInfinite draw:1) Have infinite mana2) Have a Remand in hand3) Cast any spell, cast Remand targeting the spell and the copy targeting the original Remand (returning Remand to your hand and drawing a card).Infinite Burn:1) Have Aria of Flame2) Any infinite combo will do
This is not Storm, it is not a goldfishing single player deck, your play is to interact while setting up your winning turn. You have 4 Lightning Bolts, 4 Izzet Charms and 4 Remands to interact with your opponent and a lot of cantrips to find them (and the win conditions).This version essentially kills all creature removal in the hand of our opponents delegating Thing in the Ice to SB for G2 and G3. Very resillient to discard because Noxious Revival can make us draw our win condition from the graveyard at any given moment, it is also a GREAT counter to Surgical Extraction and graveyard hate of sorts.Clockspinning is a GREAT card, you can turn on Pyromancer Ascension from a single counter at any given time at instant speed, increase counters in Aria of Flame or reduce counters in Thing in the Ice, can also remove counters from Blast Zone and Engineered Explosives if needed and kill a Walking Ballista or Planeswalker (I'm talking about 3feri) too in a pinch. USE WISELY.
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NOTE: Set by owner when deck was made.
Clockspinning is a neat card, but do you really need 4?
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Your win conditions need it, it really makes the deck faster at winning which the deck suffers from.
There are decks that win with both aria and ascension and don’t run it at all, and if aria is the only one you have it’s a dead card which is bad in a normal deck, but in storm it can kill the entire deck