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Basic idea is to start defensive and build up basic auras. Pacifism, Narcolepsy, Guard duty. Once you get to mid game, start taking their creatures with mind control (thinking about domestication as an option as well, but mind can get stronger creatures). Wall of Omens is for draw and removal spell bait. I have considered Guard Gomozoa here as well, cause it will pull out exiles, pulses and the like. Final phase is Aura Gnarlid. Cast, wait through opponents turn, with Eel in hand for protection. Next turn play sovereign and if it resolves, Aura strikes alone unblockable with E.Conscription (from SoLA) of course SoLa is good as well. Sideboard needs work. Might consider great stable stag or even kor spiritdancer. Kor would be a great removal bait and if they fail to remove it, a better draw card than WoO. Please advise how I could improve. Sideboard, Creatures, are their better auras for handicapping the opponent? How do you think it should deal with Polymorph Emrakul or U/W control. REVISIONS: Added in Ardent plea, Cascade and Exalted is a great fit for the deck. Pulled out the mind controls and domestications. Domestications worked great but needed room for O-Ring. Kor may be changed for Mesa for two reasons. Draw card on every enchantment and won't get pulled by ardent plea. Meaning that ardent plea, will result in either an aura or an aura finesse guarenteed. If mesa is in play, that would be two spells and two cards drawn every time. Ok I have convinced myself to switch to mesa. Sideboard: Added convincing mirage and spreading seas. these will swap with the creature enchants for the spread 'em style defense. Path will swap out with Aura Finesse and maybe 1 of the creatures. Day would swap out with Aura Finesse or O-rings depending on opponent.
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I just finished playing this deck in an extended tournament. I faced a Jund deck (a really decent version, he didn't bring his extended decks to the tourney) I was able to win that round. I faced an Elf deck and went 1-1-1 into a tie. I would have won the last round but time ran out and I made an error and waited 1 turn to late to attack. I also faced an extended version of RDW. I was beat thoroughly by this deck. Lessons. Aura Finesse is fantastic. Open the vaults changes the game. Wall of omens should be replaced by Kor Spiritdancer for sure. Mind control should be replaced by domestication for main deck. Side deck might need to switch this to a spread 'em style deck. Convincing mirages and spreading seas, etc. Day of judgement rules against horde and overrun style decks. I did playtest this against super friends and was left without a response. The spread 'em might work a little better. Just needs something to deal with the planeswalkers. May have to consider Mesa enchantress with O-ring. Kor spiritdancer gets out faster and easier, It might just be better to give up the draw card on the 4 o-rings to get through the problems of the planeswalkers. Jace is the real issue. Garruck is a nuisance but not more than can be handle by the deck. Elspeth can actually help by making it hard for them to get rid of their creatures and leaving the enchants in play. Dunno. Need to consider options. Finally Sovereigns is a game ender. Aura Gnarlid is a killer. I swing for 6. I swing for 8, I swing for 9, I swing for 20. All in al I think this a great teir 2 deck, and if I can find the right combination of cards, It might be good for Tier 1 tournament level play. I will revise and post a new version soon.
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