Phoesune

21 Decks, 29 Comments, 0 Reputation

Part three is up:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=57519

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Posted 27 April 2010 at 19:56 in reply to #63040 on Aura the Vaults Standard - Part Deux

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The Sovereigns and open are difficult with the current design.

I am rebuilding the deck. I will post back when it is complete. This is much faster and far more aggressive version.

Somethings I have "learnt' include Aura Gnarlid is the best attacker while the kor spiritdancer works better as the blocker and the finisher. Day of Judgment works well with this deck. DoJ, Bear Umbra attack, open the vaults.

I will post the updated version tomorrow night. .

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Posted 26 April 2010 at 23:25 in reply to #63040 on Aura the Vaults Standard - Part Deux

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I have updated the deck. Please go here to see the new version:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=56209

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Posted 21 April 2010 at 22:42 as a comment on Aura the Vaults Standard - Please comment

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Here is my attempt:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=56010

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Posted 20 April 2010 at 22:58 in reply to #62436 on Auras with Totem Armor

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I am working on a similar deck. I am thinking of adding a few enchant lands, such as the zendikons or spreading seas. Will definitely add Spreading seas for sideboard, The zendikons add creatures and allow Aura Gnarlid to come in with an automated boost. Also I have in mind open the vaults and sovereign of lost alara. 5/5 unblockable on turn 4 anyone? and then creature enchants to cast on turn 4 for the first attack. The problem I am having is the auras to keep. I was also thinking of adding open the vaults. All those auras that get beat from your blockers coming back onto a lone Kor Spiritdancer or aura gnarlid for the win? then again any auras for defense can limit the use.

I am also considering lifelink for the life and a more aggressive play. I really like aura finesse for the above mention. Finally as far as dual lands or fetch lands. if I use the zendi's I will use harrow and fetch lands for land accelaration. Puting the zendikons on the sacrificed land means I get to keep it and use it again. Chump blocker is gonna die, after blockers are declared and before combat is put on stack, sac the land for another land, put the new land on field and the sac land in hand. (I think this works, might need confirmation.) When I get mine put together, I'll come back and post and we can compare.

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Posted 20 April 2010 at 21:15 as a comment on Auras with Totem Armor

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Ok I would add bojuka bog for the graveyard cleanup. At least in your sideboard. Replace Bojuka Brigand with Bela Ged Theif, empty their hand as well as their library. What about archive trap? With all the fetch lands, this hits often.

A non synergetic but nice card is Hedron crab. it'll give you a good first turn creature and a second turn mill for three. Looks promising.

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Posted 19 March 2010 at 23:32 as a comment on Where'd your deck go?

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Yeah. I was thinking of Nature's Spiral for rescuing the combo. Thanks for the comment.

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Posted 19 March 2010 at 22:40 in reply to #57630 on Razor Admonition Standard Landfall - Please Comment

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on second thought, I might go with Emeria Angel for the flying weenies. A million beasts that can't block will not save me...but then again a million beasts is game over...hmmm. 3 beasts versus 3 birds though. I dunno. I think I'll sideboard the Emeria angel for the adventuring gear instead.

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Posted 16 March 2010 at 21:06 in reply to #57067 on WUG Landfall Zendikar Block

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I like the rampaging baaloths. I think I'll swap the Windrider eels for it. Although I feel a little week mid game. T4 T5 or so. Any suggestions. Like every deck, it feels tight as it is.

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Posted 16 March 2010 at 20:07 as a comment on WUG Landfall Zendikar Block

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