White Artifact Infect

by phoenixnight8 on 05 October 2011

Main Deck (60 cards)

Instants (7)


Artifacts (3)


Enchantments (8)


Land (22)

Sideboard (0 cards)

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Deck Description

white artifact infect says it all really boost with counters and then proliferate and stuff like that so yeh... what you guys think?

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,001 times.

Mana Curve

Mana Symbol Occurrence

290000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White Artifact Infect

i actually really like this deck, just a few things i can see that might help.

i like how its a more poison version of essentially a tempered steal kinda deck. but it might benifit from something maybe a bit more agressive then priests of norn, even something along the lines of corpse cur as it can give u a creature back after it trades off earlier or tine shrike as it has evasion.

also, if this is for standard unfortunately steel overseer has now rotated and with ur creatures being a few diffrent types of creatures adaptive automation really doesnt fill that hole for you... my idea for replaceing would probibly be along the lines of either more removal or just some more cheap creatures. even something like signal pest as it acts as a mini buff to all ur creatures.

depending on how budgety you want to keep it inkmoth nexus is a definate for this deck and o ring is a much stronger card you can use to replace prison term, as they both suffer from the same hate and u most likely arent guna have a problem with the early drops. also tumble magnet with so much prolifirate is just as good as removal so :)

i would say:
-4 prison term
-4 steel overseer
-2 contagion engine (its a bit expensive for what your trying to do)
-2 priests of norn (i thought as u put them in originally i guess you like them :P)
(-4 plains depending on budget)

+3 tumble magnet
+3 oblivion ring
+4 courpse cur
+2 signal pest
(+4 inkmoth dependant on budget)

if u feel ive gone to far just say xD sorry just liked the deck and wanted to chop in a few ideas :) let me know what ya think.
^.^

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Posted 05 October 2011 at 21:49

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hey just wanted to say thank you for taking the time to comment on the deck glad you like it, its basically just a deck to casually play with friends so making it standard doesnt matter for me personally but i can see where you would be comming from if i was to make it tournement legal, cheers for all the tips dude i think the inkmoths are a must tbf :) ill make a few changes, atleast if anything it may have inspired you to make something along the lines :)

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Posted 05 October 2011 at 22:16

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yeh i really like it. may build a version for a slightly more casual standard. in terms of u just playing casually as its only 1 card off being standard you may aswell make a change on it, who knows it might work out well? :) my store has lets say... a very competitive scene. i live in a fairly sized city in the UK and when u bare in mind alot of the people in my store u would normally see at places like nationals and one of the guys has been flying over europe for gp's u can see its quite competative :P but i might try build it as its not too expensive.
if u were just too make one change i would say definately add in tumble magnets, as it goes so well in the deck ^.^ goodluck and have fun playing! :)

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Posted 05 October 2011 at 22:33

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humm i guess your right it is only 1 card off, tbf i do qutie like tumble magnet its a rather.... annoying card for your opponents, sounds pretty cool the people you play with they on the vault?

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Posted 06 October 2011 at 12:59

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hmm not that i know unfortunately. trying to get them on here there, but if i can ill try pop up some off there deck ideas at somepoint. :)

and yeh tumble magnets pretty annoying :p but works so well if u do get a proliforate engine goin ^^

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Posted 06 October 2011 at 15:03

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