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The main idea of this deck is to get some walls out, build up a mana base, then get big creatures in and buff them up. It contains 2 creatures that benefit greatly from having a lot of mana spent on them and the scute mob will also grow as an extra effect to having planty of lands. When you got nothing else to spend mana on you can always just raise the wildwoods and have them join the attack. The umbras, vines and asceticism are all there to keep your powerhouses in play. Most of the time I end up taking a few hits early, then making a big comeback. I have hit my opponent for more then 20 damage in 1 turn more then once on test draws.
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