Green/Blue +1/+1 Counter Deck

by PhillyDisLonely on 26 January 2014

Main Deck (56 cards)

Sideboard (0 cards)

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Deck Description

I want to have a green/blue, +1/+1 counter trample deck with mana ramp. I basically bought a green/blue deck from walmart with three DBT's overtime, and I put this together. It works fairly well at the moment, but I know I have cards I can take out. I just wouldn't know what cards to replace them with.

What do you all think? What should I add/remove, and what other interesting concepts and/or combos and twists should I make with the deck?

How to Play

Good case scenario, I would get a Fathom Mage, a Forced Adaptation, a Crowned Ceratok, and four mana in my starting hand. I would cast out the Fathom Mage as soon as possible, and there are pros and cons to enchanting it with Forced Evolution immediately. I would then cast out the Crowned Ceratok the next turn, and if I drew either the Kalonian Hydra or Vorel of the Hull Clade that turn, I would cast it the next turn. I would attack with Kalonian Hydra and Crowned Creatok, doubling Fathom Mage and Kalonian Hydra's +1/+1 counters. If you cast out Vorel of the Hull Clade the next turn, use its ability on Fathom Mage and attack with Fathom Mage, Kalonian Hydra and Crowned Ceratok. This would most likely give enough damage to kill someone if they can't block, which even if they did, Crowned Ceratok makes it so the powerful Fathom Mage gets trample, practically ensuring the opponents defeat, as long as they don't have an annoying Control deck and can take it out with a doom blade or something similar.

Another fun combo to do involves Predators Raport and Voracious Wurm. With Kalonian Hydra and/or Vorel of the Hull Clade, after a while, I have been able to gain more than 1000 life, thus casting Voracious Wurm with that many +1/+1 counters. Then, in the next turn, Vorel of the Hull Clade can double those counters to make it even more OP than before.

Something I love doing is using the Bioshift's and after a while, moving a bunch of +1/+1 counters from one creature to Nimbus Swimmer, making its attack practically unblock-able with a creature. Sometimes, I'll give Nimbus Swimmer all of Voracious Wurm's counters and attack an opponent only with Nimbus Swimmer, basically killing them one shot with only one creature. I can imagine it being really fun to use against life gain decks.

What should I add for other amazing combos similar to these?

Deck Tags

  • Green
  • Blue
  • +1/+1 Counters
  • Hydra

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 7,792 times.

Mana Curve

Mana Symbol Occurrence

040030

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Green/Blue +1/+1 Counter Deck

Nice Deck! I like it. :)

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Posted 26 January 2014 at 06:01

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Do you have any suggestions for the deck? I would love to switch out some things for creatures with abilities that go towards +1/+1 counters. I also need some more mana ramp.

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Posted 26 January 2014 at 06:08

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The main thing i see with this deck is that the mana curve is too high. You aren't likely to get a creature that you would block with out until at least turn four, and by that point you would be too far gone to win. To fix that, I would take out the woodborn and kalonian behemoths and replace them with shambelshark. shambleshark is a solid card that has the power to discourage early attackers, while building up to remain a threat later in the game. next i would replace your ceratok and all three wurms with bramblewood paragon. the warrior ability is irrelevent, the important part is the ceratok ability on a cheaper creature. That should give you enough early game muscle to both survive and beginning to build up. In the midgame, you should be starting to beat them down with your slightly evolved creatures, while also ramping for your finisher. The draw that fathom mage gives you is excellent since it means that you can keep playing spells while growing a creature to beat with. Forced adaptation can go down on a bramblewood paragon, but if you have a fathom mage, save it until you get her out. You also will want to be ramping at this point to make sure your nimbus swimmers are as big as you can get them for the finisher. The ramp that beast synergises with this deck is Ordeal of Nylea. I would replace all of your sorceries with the ordeal because none of them do enough. the ordeal is again good on the fathom mage, but it is also a good idea to play it on the shamblesharks as they should already be a counter higher and closer to triggering the ordeal. As the game nears it's end, you should have three or four buffed up creatures with trample that should be enough to finish them quickly with maybe the help of your adaptive snapjaws, or nimbus swimmers.

But then again, that is just one way to build a strong simic counters deck. if you want it to be more aggro, consider experiment one and cloudfin raptor, and if you want ti to be more combo heavy, go with zameck guildmage and ooze flux

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Posted 26 January 2014 at 07:58

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Also, i forgot to mention, you don;t need that much land. For the deck that i mentioned, you should only have about 24 land and add things like more bioshifts, fathom mages, and maybe prime-speaker zeganna

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Posted 26 January 2014 at 08:00

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Thanks so much for the input. I have most of those cards, so I'll be making changes.

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Posted 26 January 2014 at 14:46

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I really like the Voracious Wurm's, so what if I just replaced Duskdale Wurm and Crowned Ceratok with Bramblewood Paragon's? And since I only have two Shamblesharks, what if I replaced all of the Behemoths with two Shamblesharks and two Elusive Krasis', which I also have? Elusive Krasis is a three-drop, unblock-able with evolve, so it would be a good fit for the deck. What do you think?

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Posted 26 January 2014 at 17:56

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If you are going to use the wurms, you will need more life gain since the likelihood of getting both a wurm and your predators rapport is not very high. I would add a pair of sheltering words to give you some resistance to removal while enabling the wurms. If you don't have the shamblesharks, the krasis are solid cards as well, especially if you don't have to go hunting for them. You should also check out renegade krasis for that spot as well.

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Posted 27 January 2014 at 01:46

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You should replace duskdale wurm with something else

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Posted 26 January 2014 at 23:17

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Please look at my deck 100% JESTER MILL!

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Posted 27 January 2014 at 05:00

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Woodborn Behemoth is nice if you have the forest ramp, but since this is a counter deck, may want to swap it for Mistcutter Hydra. As for ramp, elvish mystic is a great one drop. You should look at Sylvan Carytid and Karametra Acolyte.

I have a similar deck if you want to look at it.
http://www.mtgvault.com/couch312/decks/golgari-hydras/

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Posted 27 January 2014 at 15:51

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Pretty beastly! I might try this deck out to see how it fares against esper and rakdos. :) I love the connections. :)

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Posted 28 January 2014 at 03:37

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Yeah, I really like the deck. If your thinking of making this deck for yourself, I suggest taking out the sorceries and replacing them with creatures with evolve. Renegade krasis is a creature I really want to put in, so throw that one in if you can.

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Posted 28 January 2014 at 18:23

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I like the concept, green/blue adds some fun to the mix. Bramblewood Paragon is a better way to get trample in my opinion. Take a look at my 1/1 deck, it might have some useful addition for this deck, let me know if you have any suggestions as well!

http://www.mtgvault.com/grandmasterflash/decks/11-counter-deck/

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Posted 18 May 2015 at 17:20

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