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I try to play with very big combo like deadeye navigator and thragtusk ...
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The combo isn't infinite. You're running too many Dead-eye Navigator and too many Armada Wurm for the low amount of ramping you provide. You need a more durable early game to pull this deck off properly.
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I don't get it, where's the infinite combo? Can you explain it? Like chaoslord00 said, where's your ramp? You seriously can't expect this to go off by turn 6? You'd get demolished before then, there's a lot of fast decks in Standard these days. Have a look at mine for ideas, I see what you're trying to do and it's a good idea.http://www.mtgvault.com/bennyboy777/decks/super-happy-funtime-life-gain/
Sorry wrong one, this one.http://www.mtgvault.com/bennyboy777/decks/super-funtime-lifegain-v2/
As others have pointed out there is no infinite combo. I suggest you take out the Invisible Stalker for Farseek and the Cloudshift for Trostani.
ur trying too hard to end the game. theres a simpler way to end the game without using big fatties. back in august, i was playing a bant blink for fun and with the rtr block the deck can now be a true competitor rather than just a fun deck. i just posted a bant blink deck with some of the stuff from the rtr block and im currently in the process of rebuilding it. its on my profile and its called bant blink. it should be the first list. as i was saying earlier theres an easier way to finish a game then using big fatties like armada wurm. acidic slime. its funny for whoever is playing the deck but i have put someone in table flip mode during fnm and i felt bad about it.