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Basic idea is simple, winter orb + ghost prison to lock them down, while you get off free with relic barrier. Win condition is Angel of Despair, finishing off any threat and beating them into the ground. Additional board control comes from wrath, damnation, vindicate and oblivion ring. Shred memory allows you to tutor for winter orb or relic barrier and dark ritual is in for excel. Tidehollow sculler is added as a last ditch way of eliminating any threats before they hit the board. The leylines in the sideboard are added to stop mill/burn (Sanctity) and graveyard exploitation (Void), other than that the sideboard includes alternate methods of control that may be better than the main deck in some cases: more hand control through tidehollow, castigate, and conjurer's ban and culling sun could serve as a replacement for wrath/damnation if their creatures remain a threat after an angel hits the field.
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